#include "manualref.hpp" #include <components/esm/records.hpp> #include <components/esm4/loadstat.hpp> #include "esmstore.hpp" namespace { template <typename T> void create(const MWWorld::Store<T>& list, const ESM::RefId& name, std::any& refValue, MWWorld::Ptr& ptrValue) { const T* base = list.find(name); ESM::CellRef cellRef; cellRef.blank(); cellRef.mRefID = name; refValue = MWWorld::LiveCellRef<T>(cellRef, base); ptrValue = MWWorld::Ptr(&std::any_cast<MWWorld::LiveCellRef<T>&>(refValue), nullptr); } template <typename T> void create( const MWWorld::Store<T>& list, const MWWorld::Ptr& template_, std::any& refValue, MWWorld::Ptr& ptrValue) { refValue = *static_cast<MWWorld::LiveCellRef<T>*>(template_.getBase()); ptrValue = MWWorld::Ptr(&std::any_cast<MWWorld::LiveCellRef<T>&>(refValue), nullptr); } template <typename F> void createGeneric(F func, const MWWorld::ESMStore& store, ESM::RefId name) { switch (store.find(name)) { case ESM::REC_ACTI: func(store.get<ESM::Activator>()); break; case ESM::REC_ALCH: func(store.get<ESM::Potion>()); break; case ESM::REC_APPA: func(store.get<ESM::Apparatus>()); break; case ESM::REC_ARMO: func(store.get<ESM::Armor>()); break; case ESM::REC_BOOK: func(store.get<ESM::Book>()); break; case ESM::REC_CLOT: func(store.get<ESM::Clothing>()); break; case ESM::REC_CONT: func(store.get<ESM::Container>()); break; case ESM::REC_CREA: func(store.get<ESM::Creature>()); break; case ESM::REC_DOOR: func(store.get<ESM::Door>()); break; case ESM::REC_INGR: func(store.get<ESM::Ingredient>()); break; case ESM::REC_LEVC: func(store.get<ESM::CreatureLevList>()); break; case ESM::REC_LEVI: func(store.get<ESM::ItemLevList>()); break; case ESM::REC_LIGH: func(store.get<ESM::Light>()); break; case ESM::REC_LOCK: func(store.get<ESM::Lockpick>()); break; case ESM::REC_MISC: func(store.get<ESM::Miscellaneous>()); break; case ESM::REC_NPC_: func(store.get<ESM::NPC>()); break; case ESM::REC_PROB: func(store.get<ESM::Probe>()); break; case ESM::REC_REPA: func(store.get<ESM::Repair>()); break; case ESM::REC_STAT: func(store.get<ESM::Static>()); break; case ESM::REC_WEAP: func(store.get<ESM::Weapon>()); break; case ESM::REC_BODY: func(store.get<ESM::BodyPart>()); break; case ESM::REC_STAT4: func(store.get<ESM4::Static>()); break; case ESM::REC_TERM4: func(store.get<ESM4::Terminal>()); break; case 0: throw std::logic_error( "failed to create manual cell ref for " + name.toDebugString() + " (unknown ID)"); default: throw std::logic_error( "failed to create manual cell ref for " + name.toDebugString() + " (unknown type)"); } } } MWWorld::ManualRef::ManualRef(const MWWorld::ESMStore& store, const ESM::RefId& name, const int count) { auto cb = [&](const auto& store) { create(store, name, mRef, mPtr); }; createGeneric(cb, store, name); mPtr.getCellRef().setCount(count); } MWWorld::ManualRef::ManualRef(const ESMStore& store, const Ptr& template_, const int count) { auto cb = [&](const auto& store) { create(store, template_, mRef, mPtr); }; createGeneric(cb, store, template_.getCellRef().getRefId()); mPtr.getCellRef().setCount(count); mPtr.getCellRef().unsetRefNum(); mPtr.getRefData().setLuaScripts(nullptr); }