#ifndef GAME_MWMECHANICS_AITRAVEL_H #define GAME_MWMECHANICS_AITRAVEL_H #include "aipackage.hpp" namespace MWMechanics { class AiTravel : public AiPackage { public: AiTravel(float x, float y, float z); virtual AiTravel *clone() const; virtual bool execute (const MWWorld::Ptr& actor); ///< \return Package completed? virtual int getTypeId() const; private: float mX; float mY; float mZ; }; } #endif