#include "actionapply.hpp" #include "class.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" namespace MWWorld { ActionApply::ActionApply (const Ptr& target, const std::string& id) : Action (false, target), mId (id) {} void ActionApply::executeImp (const Ptr& actor) { MWBase::Environment::get().getWorld()->breakInvisibility(actor); getTarget().getClass().apply (getTarget(), mId, actor); } ActionApplyWithSkill::ActionApplyWithSkill (const Ptr& target, const std::string& id, int skillIndex, int usageType) : Action (false, target), mId (id), mSkillIndex (skillIndex), mUsageType (usageType) {} void ActionApplyWithSkill::executeImp (const Ptr& actor) { MWBase::Environment::get().getWorld()->breakInvisibility(actor); if (getTarget().getClass().apply (getTarget(), mId, actor) && mUsageType!=-1) getTarget().getClass().skillUsageSucceeded (actor, mSkillIndex, mUsageType); } }