OpenMW - the completely unofficial reimplementation of Morrowind ================================================================ OpenMW is an open source reimplementation of the Morrowind game engine. For more information, see README.txt or http://openmw.snaptoad.com/ Running OpenMW ============== OpenMW consists of three separate downloads: openmw-0.X_win32.zip - binary package (with EXE file) openmw-0.X.zip - source code openmw-dll-pack.zip - library pack You only need to download either the binary package or the source code, not both. The DLL pack is needed in both cases. The DLL pack does not change from version to version unless specified, so you should only need to download it once. If you downloaded the binary release, keep reading. If you got the source release, please read COMPILE-win32.txt first, then return here for final configuration instructions. Configuration ------------------- OpenMW assumes you have the Morrowind data files in c:\Program Files\Bethesda Softworks\Morrowind\Data Files\ . If this is not the case, you should edit openmw.ini first. Running ------- Just run openmw.exe and enjoy! ;-) We have just updated the sound system, so it is possible things won't work. If you get error messages related to sound, try disabling sound with the -ns option. We are working on flattening out the remaining bugs. The first time you run OpenMW, you will be asked to set screen resolution and other graphics settings. To be safe, it's not recommended to select fullscreen mode on the first run. You can bring up the dialogue at any time by using the -oc switch. Move around with WASD or arrow keys, move up and down with left shift and ctrl, exit with 'q' or escape. You start in a cell called "Assu". You can change this in openmw.ini or by specifying a cell name on the command line. Write openmw -h on the command line to see a complete list of options.