#ifndef OPENMW_MWPHYSICS_STEPPER_H #define OPENMW_MWPHYSICS_STEPPER_H #include "trace.h" class btCollisionObject; class btCollisionWorld; namespace osg { class Vec3f; } namespace MWPhysics { class Stepper { private: const btCollisionWorld* mColWorld; const btCollisionObject* mColObj; ActorTracer mTracer, mUpStepper, mDownStepper; public: Stepper(const btCollisionWorld* colWorld, const btCollisionObject* colObj); bool step(osg::Vec3f& position, osg::Vec3f& velocity, float& remainingTime, const bool& onGround, bool firstIteration); }; } #endif