material openmw_objects_base { diffuse 1.0 1.0 1.0 1.0 specular 0.4 0.4 0.4 32 ambient 1.0 1.0 1.0 emissive 0.0 0.0 0.0 has_vertex_colour false diffuseMap black.png fog true is_transparent false // real transparency, alpha rejection doesn't count here scene_blend default alpha_rejection_value default alpha_rejection_func default pass { vertex_program openmw_objects_vertex fragment_program openmw_objects_fragment diffuse $diffuse specular $specular ambient $ambient emissive $emissive fog $fog ffp_vertex_colour_ambient $has_vertex_colour has_vertex_colour $has_vertex_colour is_transparent $is_transparent scene_blend $scene_blend alpha_rejection_value $alpha_rejection_value alpha_rejection_func $alpha_rejection_func texture_unit diffuseMap { texture $diffuseMap create_in_ffp true } } }