#include "actionequip.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/windowmanager.hpp" #include #include "inventorystore.hpp" #include "player.hpp" #include "class.hpp" namespace MWWorld { ActionEquip::ActionEquip (const MWWorld::Ptr& object) : Action (false, object) { } void ActionEquip::executeImp (const Ptr& actor) { MWWorld::InventoryStore& invStore = MWWorld::Class::get(actor).getInventoryStore(actor); // slots that this item can be equipped in std::pair, bool> slots = MWWorld::Class::get(getTarget()).getEquipmentSlots(getTarget()); // retrieve ContainerStoreIterator to the item MWWorld::ContainerStoreIterator it = invStore.begin(); for (; it != invStore.end(); ++it) { if (*it == getTarget()) { break; } } assert(it != invStore.end()); std::string npcRace = actor.get()->mBase->mRace; bool equipped = false; // equip the item in the first free slot for (std::vector::const_iterator slot=slots.first.begin(); slot!=slots.first.end(); ++slot) { // Beast races cannot equip shoes / boots, or full helms (head part vs hair part) if(npcRace == "argonian" || npcRace == "khajiit") { if(*slot == MWWorld::InventoryStore::Slot_Helmet){ std::vector parts; if(it.getType() == MWWorld::ContainerStore::Type_Clothing) parts = it->get()->mBase->mParts.mParts; else parts = it->get()->mBase->mParts.mParts; bool allow = true; for(std::vector::iterator itr = parts.begin(); itr != parts.end(); ++itr) { if((*itr).mPart == ESM::PRT_Head) { if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() ) MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}", std::vector()); allow = false; break; } } if(!allow) break; } if (*slot == MWWorld::InventoryStore::Slot_Boots) { // Only notify the player, not npcs if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() ) { if(it.getType() == MWWorld::ContainerStore::Type_Clothing){ // It's shoes MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}", std::vector()); } else // It's boots { MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}", std::vector()); } } break; } } // if all slots are occupied, replace the last slot if (slot == --slots.first.end()) { invStore.equip(*slot, it); equipped = true; break; } if (invStore.getSlot(*slot) == invStore.end()) { // slot is not occupied invStore.equip(*slot, it); equipped = true; break; } } std::string script = MWWorld::Class::get(*it).getScript(*it); /* Set OnPCEquip Variable on item's script, if the player is equipping it, and it has a script with that variable declared */ if(equipped && actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() && script != "") (*it).mRefData->getLocals().setVarByInt(script, "onpcequip", 1); } }