#include <algorithm>
#include <stdexcept>
#include <iostream>
#include <cstring>
#include <vector>
#include <memory>
#include <array>

#include <stdint.h>

#include <components/vfs/manager.hpp>

#include <OpenThreads/Thread>
#include <OpenThreads/Condition>
#include <OpenThreads/Mutex>
#include <OpenThreads/ScopedLock>

#include "openal_output.hpp"
#include "sound_decoder.hpp"
#include "sound.hpp"
#include "soundmanagerimp.hpp"
#include "loudness.hpp"

#include "efx-presets.h"

#ifndef ALC_ALL_DEVICES_SPECIFIER
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
#endif


#define MAKE_PTRID(id) ((void*)(uintptr_t)id)
#define GET_PTRID(ptr) ((ALuint)(uintptr_t)ptr)

namespace
{

// The game uses 64 units per yard, or approximately 69.99125109 units per meter.
// Should this be defined publically somewhere?
const float UnitsPerMeter = 69.99125109f;

const int sLoudnessFPS = 20; // loudness values per second of audio

ALCenum checkALCError(ALCdevice *device, const char *func, int line)
{
    ALCenum err = alcGetError(device);
    if(err != ALC_NO_ERROR)
        std::cerr<< ">>>>>>>>> ALC error "<<alcGetString(device, err)<<" ("<<err<<") @ "<<
                    func<<":"<<line <<std::endl;
    return err;
}
#define getALCError(d) checkALCError((d), __FUNCTION__, __LINE__)

ALenum checkALError(const char *func, int line)
{
    ALenum err = alGetError();
    if(err != AL_NO_ERROR)
        std::cerr<< ">>>>>>>>> AL error "<<alGetString(err)<<" ("<<err<<") @ "<<
                    func<<":"<<line <<std::endl;
    return err;
}
#define getALError() checkALError(__FUNCTION__, __LINE__)

// Helper to get an OpenAL extension function
template<typename T, typename R>
void convertPointer(T& dest, R src)
{
    memcpy(&dest, &src, sizeof(src));
}

template<typename T>
void getALCFunc(T& func, ALCdevice *device, const char *name)
{
    void* funcPtr = alcGetProcAddress(device, name);
    convertPointer(func, funcPtr);
}

template<typename T>
void getALFunc(T& func, const char *name)
{
    void* funcPtr = alGetProcAddress(name);
    convertPointer(func, funcPtr);
}

// Effect objects
LPALGENEFFECTS alGenEffects;
LPALDELETEEFFECTS alDeleteEffects;
LPALISEFFECT alIsEffect;
LPALEFFECTI alEffecti;
LPALEFFECTIV alEffectiv;
LPALEFFECTF alEffectf;
LPALEFFECTFV alEffectfv;
LPALGETEFFECTI alGetEffecti;
LPALGETEFFECTIV alGetEffectiv;
LPALGETEFFECTF alGetEffectf;
LPALGETEFFECTFV alGetEffectfv;
// Filter objects
LPALGENFILTERS alGenFilters;
LPALDELETEFILTERS alDeleteFilters;
LPALISFILTER alIsFilter;
LPALFILTERI alFilteri;
LPALFILTERIV alFilteriv;
LPALFILTERF alFilterf;
LPALFILTERFV alFilterfv;
LPALGETFILTERI alGetFilteri;
LPALGETFILTERIV alGetFilteriv;
LPALGETFILTERF alGetFilterf;
LPALGETFILTERFV alGetFilterfv;
// Auxiliary slot objects
LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots;
LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots;
LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot;
LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti;
LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv;
LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf;
LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv;
LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti;
LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv;
LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf;
LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv;


void LoadEffect(ALuint effect, const EFXEAXREVERBPROPERTIES &props)
{
    ALint type = AL_NONE;
    alGetEffecti(effect, AL_EFFECT_TYPE, &type);
    if(type == AL_EFFECT_EAXREVERB)
    {
        alEffectf(effect, AL_EAXREVERB_DIFFUSION, props.flDiffusion);
        alEffectf(effect, AL_EAXREVERB_DENSITY, props.flDensity);
        alEffectf(effect, AL_EAXREVERB_GAIN, props.flGain);
        alEffectf(effect, AL_EAXREVERB_GAINHF, props.flGainHF);
        alEffectf(effect, AL_EAXREVERB_GAINLF, props.flGainLF);
        alEffectf(effect, AL_EAXREVERB_DECAY_TIME, props.flDecayTime);
        alEffectf(effect, AL_EAXREVERB_DECAY_HFRATIO, props.flDecayHFRatio);
        alEffectf(effect, AL_EAXREVERB_DECAY_LFRATIO, props.flDecayLFRatio);
        alEffectf(effect, AL_EAXREVERB_REFLECTIONS_GAIN, props.flReflectionsGain);
        alEffectf(effect, AL_EAXREVERB_REFLECTIONS_DELAY, props.flReflectionsDelay);
        alEffectfv(effect, AL_EAXREVERB_REFLECTIONS_PAN, props.flReflectionsPan);
        alEffectf(effect, AL_EAXREVERB_LATE_REVERB_GAIN, props.flLateReverbGain);
        alEffectf(effect, AL_EAXREVERB_LATE_REVERB_DELAY, props.flLateReverbDelay);
        alEffectfv(effect, AL_EAXREVERB_LATE_REVERB_PAN, props.flLateReverbPan);
        alEffectf(effect, AL_EAXREVERB_ECHO_TIME, props.flEchoTime);
        alEffectf(effect, AL_EAXREVERB_ECHO_DEPTH, props.flEchoDepth);
        alEffectf(effect, AL_EAXREVERB_MODULATION_TIME, props.flModulationTime);
        alEffectf(effect, AL_EAXREVERB_MODULATION_DEPTH, props.flModulationDepth);
        alEffectf(effect, AL_EAXREVERB_AIR_ABSORPTION_GAINHF, props.flAirAbsorptionGainHF);
        alEffectf(effect, AL_EAXREVERB_HFREFERENCE, props.flHFReference);
        alEffectf(effect, AL_EAXREVERB_LFREFERENCE, props.flLFReference);
        alEffectf(effect, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, props.flRoomRolloffFactor);
        alEffecti(effect, AL_EAXREVERB_DECAY_HFLIMIT, props.iDecayHFLimit ? AL_TRUE : AL_FALSE);
    }
    else if(type == AL_EFFECT_REVERB)
    {
        alEffectf(effect, AL_REVERB_DIFFUSION, props.flDiffusion);
        alEffectf(effect, AL_REVERB_DENSITY, props.flDensity);
        alEffectf(effect, AL_REVERB_GAIN, props.flGain);
        alEffectf(effect, AL_REVERB_GAINHF, props.flGainHF);
        alEffectf(effect, AL_REVERB_DECAY_TIME, props.flDecayTime);
        alEffectf(effect, AL_REVERB_DECAY_HFRATIO, props.flDecayHFRatio);
        alEffectf(effect, AL_REVERB_REFLECTIONS_GAIN, props.flReflectionsGain);
        alEffectf(effect, AL_REVERB_REFLECTIONS_DELAY, props.flReflectionsDelay);
        alEffectf(effect, AL_REVERB_LATE_REVERB_GAIN, props.flLateReverbGain);
        alEffectf(effect, AL_REVERB_LATE_REVERB_DELAY, props.flLateReverbDelay);
        alEffectf(effect, AL_REVERB_AIR_ABSORPTION_GAINHF, props.flAirAbsorptionGainHF);
        alEffectf(effect, AL_REVERB_ROOM_ROLLOFF_FACTOR, props.flRoomRolloffFactor);
        alEffecti(effect, AL_REVERB_DECAY_HFLIMIT, props.iDecayHFLimit ? AL_TRUE : AL_FALSE);
    }
    getALError();
}

}

namespace MWSound
{

static ALenum getALFormat(ChannelConfig chans, SampleType type)
{
    struct FormatEntry {
        ALenum format;
        ChannelConfig chans;
        SampleType type;
    };
    struct FormatEntryExt {
        const char name[32];
        ChannelConfig chans;
        SampleType type;
    };
    static const std::array<FormatEntry,4> fmtlist{{
        { AL_FORMAT_MONO16,   ChannelConfig_Mono,   SampleType_Int16 },
        { AL_FORMAT_MONO8,    ChannelConfig_Mono,   SampleType_UInt8 },
        { AL_FORMAT_STEREO16, ChannelConfig_Stereo, SampleType_Int16 },
        { AL_FORMAT_STEREO8,  ChannelConfig_Stereo, SampleType_UInt8 },
    }};

    for(auto &fmt : fmtlist)
    {
        if(fmt.chans == chans && fmt.type == type)
            return fmt.format;
    }

    if(alIsExtensionPresent("AL_EXT_MCFORMATS"))
    {
        static const std::array<FormatEntryExt,6> mcfmtlist{{
            { "AL_FORMAT_QUAD16",   ChannelConfig_Quad,    SampleType_Int16 },
            { "AL_FORMAT_QUAD8",    ChannelConfig_Quad,    SampleType_UInt8 },
            { "AL_FORMAT_51CHN16",  ChannelConfig_5point1, SampleType_Int16 },
            { "AL_FORMAT_51CHN8",   ChannelConfig_5point1, SampleType_UInt8 },
            { "AL_FORMAT_71CHN16",  ChannelConfig_7point1, SampleType_Int16 },
            { "AL_FORMAT_71CHN8",   ChannelConfig_7point1, SampleType_UInt8 },
        }};

        for(auto &fmt : mcfmtlist)
        {
            if(fmt.chans == chans && fmt.type == type)
            {
                ALenum format = alGetEnumValue(fmt.name);
                if(format != 0 && format != -1)
                    return format;
            }
        }
    }
    if(alIsExtensionPresent("AL_EXT_FLOAT32"))
    {
        static const std::array<FormatEntryExt,2> fltfmtlist{{
            { "AL_FORMAT_MONO_FLOAT32",   ChannelConfig_Mono,   SampleType_Float32 },
            { "AL_FORMAT_STEREO_FLOAT32", ChannelConfig_Stereo, SampleType_Float32 },
        }};

        for(auto &fmt : fltfmtlist)
        {
            if(fmt.chans == chans && fmt.type == type)
            {
                ALenum format = alGetEnumValue(fmt.name);
                if(format != 0 && format != -1)
                    return format;
            }
        }

        if(alIsExtensionPresent("AL_EXT_MCFORMATS"))
        {
            static const std::array<FormatEntryExt,3> fltmcfmtlist{{
                { "AL_FORMAT_QUAD32",  ChannelConfig_Quad,    SampleType_Float32 },
                { "AL_FORMAT_51CHN32", ChannelConfig_5point1, SampleType_Float32 },
                { "AL_FORMAT_71CHN32", ChannelConfig_7point1, SampleType_Float32 },
            }};

            for(auto &fmt : fltmcfmtlist)
            {
                if(fmt.chans == chans && fmt.type == type)
                {
                    ALenum format = alGetEnumValue(fmt.name);
                    if(format != 0 && format != -1)
                        return format;
                }
            }
        }
    }

    std::cerr<< "Unsupported sound format ("<<getChannelConfigName(chans)<<", "<<
                getSampleTypeName(type)<<")" <<std::endl;
    return AL_NONE;
}


//
// A streaming OpenAL sound.
//
class OpenAL_SoundStream
{
    static const ALfloat sBufferLength;

private:
    ALuint mSource;

    std::array<ALuint,6> mBuffers;
    ALint mCurrentBufIdx;

    ALenum mFormat;
    ALsizei mSampleRate;
    ALuint mBufferSize;
    ALuint mFrameSize;
    ALint mSilence;

    DecoderPtr mDecoder;

    std::unique_ptr<Sound_Loudness> mLoudnessAnalyzer;

    volatile bool mIsFinished;

    void updateAll(bool local);

    OpenAL_SoundStream(const OpenAL_SoundStream &rhs);
    OpenAL_SoundStream& operator=(const OpenAL_SoundStream &rhs);

    friend class OpenAL_Output;

public:
    OpenAL_SoundStream(ALuint src, DecoderPtr decoder);
    ~OpenAL_SoundStream();

    bool init(bool getLoudnessData=false);

    bool isPlaying();
    double getStreamDelay() const;
    double getStreamOffset() const;

    float getCurrentLoudness() const;

    bool process();
    ALint refillQueue();
};
const ALfloat OpenAL_SoundStream::sBufferLength = 0.125f;


//
// A background streaming thread (keeps active streams processed)
//
struct OpenAL_Output::StreamThread : public OpenThreads::Thread {
    typedef std::vector<OpenAL_SoundStream*> StreamVec;
    StreamVec mStreams;

    volatile bool mQuitNow;
    OpenThreads::Mutex mMutex;
    OpenThreads::Condition mCondVar;

    StreamThread()
      : mQuitNow(false)
    {
        start();
    }
    ~StreamThread()
    {
        mQuitNow = true;
        mMutex.lock(); mMutex.unlock();
        mCondVar.broadcast();
        join();
    }

    // thread entry point
    virtual void run()
    {
        OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
        while(!mQuitNow)
        {
            StreamVec::iterator iter = mStreams.begin();
            while(iter != mStreams.end())
            {
                if((*iter)->process() == false)
                    iter = mStreams.erase(iter);
                else
                    ++iter;
            }

            mCondVar.wait(&mMutex, 50);
        }
    }

    void add(OpenAL_SoundStream *stream)
    {
        OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
        if(std::find(mStreams.begin(), mStreams.end(), stream) == mStreams.end())
        {
            mStreams.push_back(stream);
            mCondVar.broadcast();
        }
    }

    void remove(OpenAL_SoundStream *stream)
    {
        OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
        StreamVec::iterator iter = std::find(mStreams.begin(), mStreams.end(), stream);
        if(iter != mStreams.end()) mStreams.erase(iter);
    }

    void removeAll()
    {
        OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
        mStreams.clear();
    }

private:
    StreamThread(const StreamThread &rhs);
    StreamThread& operator=(const StreamThread &rhs);
};


OpenAL_SoundStream::OpenAL_SoundStream(ALuint src, DecoderPtr decoder)
  : mSource(src), mCurrentBufIdx(0), mFormat(AL_NONE), mSampleRate(0)
  , mBufferSize(0), mFrameSize(0), mSilence(0), mDecoder(std::move(decoder))
  , mLoudnessAnalyzer(nullptr)
{
    mBuffers.fill(0);
}

OpenAL_SoundStream::~OpenAL_SoundStream()
{
    if(mBuffers[0] && alIsBuffer(mBuffers[0]))
        alDeleteBuffers(mBuffers.size(), mBuffers.data());
    alGetError();

    mDecoder->close();
}

bool OpenAL_SoundStream::init(bool getLoudnessData)
{
    alGenBuffers(mBuffers.size(), mBuffers.data());
    ALenum err = getALError();
    if(err != AL_NO_ERROR)
        return false;

    ChannelConfig chans;
    SampleType type;

    mDecoder->getInfo(&mSampleRate, &chans, &type);
    mFormat = getALFormat(chans, type);
    if(!mFormat) return false;

    switch(type)
    {
        case SampleType_UInt8: mSilence = 0x80; break;
        case SampleType_Int16: mSilence = 0x00; break;
        case SampleType_Float32: mSilence = 0x00; break;
    }

    mFrameSize = framesToBytes(1, chans, type);
    mBufferSize = static_cast<ALuint>(sBufferLength*mSampleRate);
    mBufferSize *= mFrameSize;

    if (getLoudnessData)
        mLoudnessAnalyzer.reset(new Sound_Loudness(sLoudnessFPS, mSampleRate, chans, type));

    mIsFinished = false;
    return true;
}

bool OpenAL_SoundStream::isPlaying()
{
    ALint state;

    alGetSourcei(mSource, AL_SOURCE_STATE, &state);
    getALError();

    if(state == AL_PLAYING || state == AL_PAUSED)
        return true;
    return !mIsFinished;
}

double OpenAL_SoundStream::getStreamDelay() const
{
    ALint state = AL_STOPPED;
    double d = 0.0;
    ALint offset;

    alGetSourcei(mSource, AL_SAMPLE_OFFSET, &offset);
    alGetSourcei(mSource, AL_SOURCE_STATE, &state);
    if(state == AL_PLAYING || state == AL_PAUSED)
    {
        ALint queued;
        alGetSourcei(mSource, AL_BUFFERS_QUEUED, &queued);
        ALint inqueue = mBufferSize/mFrameSize*queued - offset;
        d = (double)inqueue / (double)mSampleRate;
    }

    getALError();
    return d;
}

double OpenAL_SoundStream::getStreamOffset() const
{
    ALint state = AL_STOPPED;
    ALint offset;
    double t;

    alGetSourcei(mSource, AL_SAMPLE_OFFSET, &offset);
    alGetSourcei(mSource, AL_SOURCE_STATE, &state);
    if(state == AL_PLAYING || state == AL_PAUSED)
    {
        ALint queued;
        alGetSourcei(mSource, AL_BUFFERS_QUEUED, &queued);
        ALint inqueue = mBufferSize/mFrameSize*queued - offset;
        t = (double)(mDecoder->getSampleOffset() - inqueue) / (double)mSampleRate;
    }
    else
    {
        /* Underrun, or not started yet. The decoder offset is where we'll play
         * next. */
        t = (double)mDecoder->getSampleOffset() / (double)mSampleRate;
    }

    getALError();
    return t;
}

float OpenAL_SoundStream::getCurrentLoudness() const
{
    if (!mLoudnessAnalyzer.get())
        return 0.f;

    float time = getStreamOffset();
    return mLoudnessAnalyzer->getLoudnessAtTime(time);
}

bool OpenAL_SoundStream::process()
{
    try {
        if(refillQueue() > 0)
        {
            ALint state;
            alGetSourcei(mSource, AL_SOURCE_STATE, &state);
            if(state != AL_PLAYING && state != AL_PAUSED)
            {
                // Ensure all processed buffers are removed so we don't replay them.
                refillQueue();

                alSourcePlay(mSource);
            }
        }
    }
    catch(std::exception&) {
        std::cout<< "Error updating stream \""<<mDecoder->getName()<<"\"" <<std::endl;
        mIsFinished = true;
    }
    return !mIsFinished;
}

ALint OpenAL_SoundStream::refillQueue()
{
    ALint processed;
    alGetSourcei(mSource, AL_BUFFERS_PROCESSED, &processed);
    while(processed > 0)
    {
        ALuint buf;
        alSourceUnqueueBuffers(mSource, 1, &buf);
        --processed;
    }

    ALint queued;
    alGetSourcei(mSource, AL_BUFFERS_QUEUED, &queued);
    if(!mIsFinished && (ALuint)queued < mBuffers.size())
    {
        std::vector<char> data(mBufferSize);
        for(;!mIsFinished && (ALuint)queued < mBuffers.size();++queued)
        {
            size_t got = mDecoder->read(data.data(), data.size());
            if(got < data.size())
            {
                mIsFinished = true;
                std::fill(data.begin()+got, data.end(), mSilence);
            }
            if(got > 0)
            {
                if (mLoudnessAnalyzer.get())
                    mLoudnessAnalyzer->analyzeLoudness(data);

                ALuint bufid = mBuffers[mCurrentBufIdx];
                alBufferData(bufid, mFormat, data.data(), data.size(), mSampleRate);
                alSourceQueueBuffers(mSource, 1, &bufid);
                mCurrentBufIdx = (mCurrentBufIdx+1) % mBuffers.size();
            }
        }
    }

    return queued;
}


//
// An OpenAL output device
//
std::vector<std::string> OpenAL_Output::enumerate()
{
    std::vector<std::string> devlist;
    const ALCchar *devnames;

    if(alcIsExtensionPresent(NULL, "ALC_ENUMERATE_ALL_EXT"))
        devnames = alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER);
    else
        devnames = alcGetString(NULL, ALC_DEVICE_SPECIFIER);
    while(devnames && *devnames)
    {
        devlist.push_back(devnames);
        devnames += strlen(devnames)+1;
    }
    return devlist;
}

bool OpenAL_Output::init(const std::string &devname, const std::string &hrtfname, HrtfMode hrtfmode)
{
    deinit();

    std::cout<< "Initializing OpenAL..." <<std::endl;

    mDevice = alcOpenDevice(devname.c_str());
    if(!mDevice && !devname.empty())
    {
        std::cerr<< "Failed to open \""<<devname<<"\", trying default" <<std::endl;
        mDevice = alcOpenDevice(nullptr);
    }
    if(!mDevice)
    {
        std::cerr<< "Failed to open default audio device" <<std::endl;
        return false;
    }

    const ALCchar *name = nullptr;
    if(alcIsExtensionPresent(mDevice, "ALC_ENUMERATE_ALL_EXT"))
        name = alcGetString(mDevice, ALC_ALL_DEVICES_SPECIFIER);
    if(alcGetError(mDevice) != AL_NO_ERROR || !name)
        name = alcGetString(mDevice, ALC_DEVICE_SPECIFIER);
    std::cout<< "Opened \""<<name<<"\"" <<std::endl;

    ALCint major=0, minor=0;
    alcGetIntegerv(mDevice, ALC_MAJOR_VERSION, 1, &major);
    alcGetIntegerv(mDevice, ALC_MINOR_VERSION, 1, &minor);
    std::cout<< "  ALC Version: "<<major<<"."<<minor<<"\n"<<
                "  ALC Extensions: "<<alcGetString(mDevice, ALC_EXTENSIONS) <<std::endl;

    ALC.EXT_EFX = alcIsExtensionPresent(mDevice, "ALC_EXT_EFX");
    ALC.SOFT_HRTF = alcIsExtensionPresent(mDevice, "ALC_SOFT_HRTF");

    std::vector<ALCint> attrs;
    attrs.reserve(15);
    if(ALC.SOFT_HRTF)
    {
        LPALCGETSTRINGISOFT alcGetStringiSOFT = 0;
        getALCFunc(alcGetStringiSOFT, mDevice, "alcGetStringiSOFT");

        attrs.push_back(ALC_HRTF_SOFT);
        attrs.push_back(hrtfmode == HrtfMode::Disable ? ALC_FALSE :
                        hrtfmode == HrtfMode::Enable ? ALC_TRUE :
                        /*hrtfmode == HrtfMode::Auto ?*/ ALC_DONT_CARE_SOFT);
        if(!hrtfname.empty())
        {
            ALCint index = -1;
            ALCint num_hrtf;
            alcGetIntegerv(mDevice, ALC_NUM_HRTF_SPECIFIERS_SOFT, 1, &num_hrtf);
            for(ALCint i = 0;i < num_hrtf;++i)
            {
                const ALCchar *entry = alcGetStringiSOFT(mDevice, ALC_HRTF_SPECIFIER_SOFT, i);
                if(hrtfname == entry)
                {
                    index = i;
                    break;
                }
            }

            if(index < 0)
                std::cerr<< "Failed to find HRTF \""<<hrtfname<<"\", using default" <<std::endl;
            else
            {
                attrs.push_back(ALC_HRTF_ID_SOFT);
                attrs.push_back(index);
            }
        }
    }
    attrs.push_back(0);

    mContext = alcCreateContext(mDevice, attrs.data());
    if(!mContext || alcMakeContextCurrent(mContext) == ALC_FALSE)
    {
        std::cerr<< "Failed to setup audio context: "<<alcGetString(mDevice, alcGetError(mDevice)) <<std::endl;
        if(mContext)
            alcDestroyContext(mContext);
        mContext = nullptr;
        alcCloseDevice(mDevice);
        mDevice = nullptr;
        return false;
    }

    std::cout<< "  Vendor: "<<alGetString(AL_VENDOR)<<"\n"<<
                "  Renderer: "<<alGetString(AL_RENDERER)<<"\n"<<
                "  Version: "<<alGetString(AL_VERSION)<<"\n"<<
                "  Extensions: "<<alGetString(AL_EXTENSIONS)<<std::endl;

    if(!ALC.SOFT_HRTF)
        std::cout<< "HRTF status unavailable" <<std::endl;
    else
    {
        ALCint hrtf_state;
        alcGetIntegerv(mDevice, ALC_HRTF_SOFT, 1, &hrtf_state);
        if(!hrtf_state)
            std::cout<< "HRTF disabled" <<std::endl;
        else
        {
            const ALCchar *hrtf = alcGetString(mDevice, ALC_HRTF_SPECIFIER_SOFT);
            std::cout<< "Enabled HRTF "<<hrtf <<std::endl;
        }
    }

    AL.SOFT_source_spatialize = alIsExtensionPresent("AL_SOFT_source_spatialize");

    ALCuint maxtotal;
    ALCint maxmono = 0, maxstereo = 0;
    alcGetIntegerv(mDevice, ALC_MONO_SOURCES, 1, &maxmono);
    alcGetIntegerv(mDevice, ALC_STEREO_SOURCES, 1, &maxstereo);
    if(getALCError(mDevice) != ALC_NO_ERROR)
        maxtotal = 256;
    else
    {
        maxtotal = std::min<ALCuint>(maxmono+maxstereo, 256);
        if (maxtotal == 0) // workaround for broken implementations
            maxtotal = 256;
    }
    for(size_t i = 0;i < maxtotal;i++)
    {
        ALuint src = 0;
        alGenSources(1, &src);
        if(alGetError() != AL_NO_ERROR)
            break;
        mFreeSources.push_back(src);
    }
    if(mFreeSources.empty())
    {
        std::cerr<< "Could not allocate any sound sources" <<std::endl;
        alcMakeContextCurrent(nullptr);
        alcDestroyContext(mContext);
        mContext = nullptr;
        alcCloseDevice(mDevice);
        mDevice = nullptr;
        return false;
    }
    std::cout<< "Allocated "<<mFreeSources.size()<<" sound sources" <<std::endl;

    if(ALC.EXT_EFX)
    {
#define LOAD_FUNC(x) getALFunc(x, #x)
        LOAD_FUNC(alGenEffects);
        LOAD_FUNC(alDeleteEffects);
        LOAD_FUNC(alIsEffect);
        LOAD_FUNC(alEffecti);
        LOAD_FUNC(alEffectiv);
        LOAD_FUNC(alEffectf);
        LOAD_FUNC(alEffectfv);
        LOAD_FUNC(alGetEffecti);
        LOAD_FUNC(alGetEffectiv);
        LOAD_FUNC(alGetEffectf);
        LOAD_FUNC(alGetEffectfv);
        LOAD_FUNC(alGenFilters);
        LOAD_FUNC(alDeleteFilters);
        LOAD_FUNC(alIsFilter);
        LOAD_FUNC(alFilteri);
        LOAD_FUNC(alFilteriv);
        LOAD_FUNC(alFilterf);
        LOAD_FUNC(alFilterfv);
        LOAD_FUNC(alGetFilteri);
        LOAD_FUNC(alGetFilteriv);
        LOAD_FUNC(alGetFilterf);
        LOAD_FUNC(alGetFilterfv);
        LOAD_FUNC(alGenAuxiliaryEffectSlots);
        LOAD_FUNC(alDeleteAuxiliaryEffectSlots);
        LOAD_FUNC(alIsAuxiliaryEffectSlot);
        LOAD_FUNC(alAuxiliaryEffectSloti);
        LOAD_FUNC(alAuxiliaryEffectSlotiv);
        LOAD_FUNC(alAuxiliaryEffectSlotf);
        LOAD_FUNC(alAuxiliaryEffectSlotfv);
        LOAD_FUNC(alGetAuxiliaryEffectSloti);
        LOAD_FUNC(alGetAuxiliaryEffectSlotiv);
        LOAD_FUNC(alGetAuxiliaryEffectSlotf);
        LOAD_FUNC(alGetAuxiliaryEffectSlotfv);
#undef LOAD_FUNC
        if(getALError() != AL_NO_ERROR)
        {
            ALC.EXT_EFX = false;
            goto skip_efx;
        }

        alGenFilters(1, &mWaterFilter);
        if(alGetError() == AL_NO_ERROR)
        {
            alFilteri(mWaterFilter, AL_FILTER_TYPE, AL_FILTER_LOWPASS);
            if(alGetError() == AL_NO_ERROR)
            {
                std::cout<< "Low-pass filter supported" <<std::endl;
                alFilterf(mWaterFilter, AL_LOWPASS_GAIN, 0.9f);
                alFilterf(mWaterFilter, AL_LOWPASS_GAINHF, 0.125f);
            }
            else
            {
                alDeleteFilters(1, &mWaterFilter);
                mWaterFilter = 0;
            }
            alGetError();
        }

        alGenAuxiliaryEffectSlots(1, &mEffectSlot);
        alGetError();

        alGenEffects(1, &mDefaultEffect);
        if(alGetError() == AL_NO_ERROR)
        {
            alEffecti(mDefaultEffect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
            if(alGetError() == AL_NO_ERROR)
                std::cout<< "EAX Reverb supported" <<std::endl;
            else
            {
                alEffecti(mDefaultEffect, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
                if(alGetError() == AL_NO_ERROR)
                    std::cout<< "Standard Reverb supported" <<std::endl;
            }
            EFXEAXREVERBPROPERTIES props = EFX_REVERB_PRESET_GENERIC;
            props.flGain = 0.0f;
            LoadEffect(mDefaultEffect, props);
        }

        alGenEffects(1, &mWaterEffect);
        if(alGetError() == AL_NO_ERROR)
        {
            alEffecti(mWaterEffect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
            if(alGetError() != AL_NO_ERROR)
            {
                alEffecti(mWaterEffect, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
                alGetError();
            }
            LoadEffect(mWaterEffect, EFX_REVERB_PRESET_UNDERWATER);
        }

        alListenerf(AL_METERS_PER_UNIT, 1.0f / UnitsPerMeter);
    }
skip_efx:
    alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
    // Speed of sound is in units per second. Given the default speed of sound is 343.3 (assumed
    // meters per second), multiply by the units per meter to get the speed in u/s.
    alSpeedOfSound(343.3f * UnitsPerMeter);
    alGetError();

    mInitialized = true;
    return true;
}

void OpenAL_Output::deinit()
{
    mStreamThread->removeAll();

    for(ALuint source : mFreeSources)
        alDeleteSources(1, &source);
    mFreeSources.clear();

    if(mEffectSlot)
        alDeleteAuxiliaryEffectSlots(1, &mEffectSlot);
    mEffectSlot = 0;
    if(mDefaultEffect)
        alDeleteEffects(1, &mDefaultEffect);
    mDefaultEffect = 0;
    if(mWaterEffect)
        alDeleteEffects(1, &mWaterEffect);
    mWaterEffect = 0;
    if(mWaterFilter)
        alDeleteFilters(1, &mWaterFilter);
    mWaterFilter = 0;

    alcMakeContextCurrent(0);
    if(mContext)
        alcDestroyContext(mContext);
    mContext = 0;
    if(mDevice)
        alcCloseDevice(mDevice);
    mDevice = 0;

    mInitialized = false;
}


std::vector<std::string> OpenAL_Output::enumerateHrtf()
{
    std::vector<std::string> ret;

    if(!mDevice || !ALC.SOFT_HRTF)
        return ret;

    LPALCGETSTRINGISOFT alcGetStringiSOFT = 0;
    getALCFunc(alcGetStringiSOFT, mDevice, "alcGetStringiSOFT");

    ALCint num_hrtf;
    alcGetIntegerv(mDevice, ALC_NUM_HRTF_SPECIFIERS_SOFT, 1, &num_hrtf);
    ret.reserve(num_hrtf);
    for(ALCint i = 0;i < num_hrtf;++i)
    {
        const ALCchar *entry = alcGetStringiSOFT(mDevice, ALC_HRTF_SPECIFIER_SOFT, i);
        ret.push_back(entry);
    }

    return ret;
}

void OpenAL_Output::setHrtf(const std::string &hrtfname, HrtfMode hrtfmode)
{
    if(!mDevice || !ALC.SOFT_HRTF)
    {
        std::cerr<< "HRTF extension not present" <<std::endl;
        return;
    }

    LPALCGETSTRINGISOFT alcGetStringiSOFT = 0;
    getALCFunc(alcGetStringiSOFT, mDevice, "alcGetStringiSOFT");

    LPALCRESETDEVICESOFT alcResetDeviceSOFT = 0;
    getALCFunc(alcResetDeviceSOFT, mDevice, "alcResetDeviceSOFT");

    std::vector<ALCint> attrs;
    attrs.reserve(15);

    attrs.push_back(ALC_HRTF_SOFT);
    attrs.push_back(hrtfmode == HrtfMode::Disable ? ALC_FALSE :
                    hrtfmode == HrtfMode::Enable ? ALC_TRUE :
                    /*hrtfmode == HrtfMode::Auto ?*/ ALC_DONT_CARE_SOFT);
    if(!hrtfname.empty())
    {
        ALCint index = -1;
        ALCint num_hrtf;
        alcGetIntegerv(mDevice, ALC_NUM_HRTF_SPECIFIERS_SOFT, 1, &num_hrtf);
        for(ALCint i = 0;i < num_hrtf;++i)
        {
            const ALCchar *entry = alcGetStringiSOFT(mDevice, ALC_HRTF_SPECIFIER_SOFT, i);
            if(hrtfname == entry)
            {
                index = i;
                break;
            }
        }

        if(index < 0)
            std::cerr<< "Failed to find HRTF name \""<<hrtfname<<"\", using default" <<std::endl;
        else
        {
            attrs.push_back(ALC_HRTF_ID_SOFT);
            attrs.push_back(index);
        }
    }
    attrs.push_back(0);
    alcResetDeviceSOFT(mDevice, attrs.data());

    ALCint hrtf_state;
    alcGetIntegerv(mDevice, ALC_HRTF_SOFT, 1, &hrtf_state);
    if(!hrtf_state)
        std::cout<< "HRTF disabled" <<std::endl;
    else
    {
        const ALCchar *hrtf = alcGetString(mDevice, ALC_HRTF_SPECIFIER_SOFT);
        std::cout<< "Enabled HRTF "<<hrtf <<std::endl;
    }
}


std::pair<Sound_Handle,size_t> OpenAL_Output::loadSound(const std::string &fname)
{
    getALError();

    DecoderPtr decoder = mManager.getDecoder();
    // Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav.
    if(decoder->mResourceMgr->exists(fname))
        decoder->open(fname);
    else
    {
        std::string file = fname;
        std::string::size_type pos = file.rfind('.');
        if(pos != std::string::npos)
            file = file.substr(0, pos)+".mp3";
        decoder->open(file);
    }

    std::vector<char> data;
    ChannelConfig chans;
    SampleType type;
    ALenum format;
    int srate;

    decoder->getInfo(&srate, &chans, &type);
    format = getALFormat(chans, type);
    if(!format) return std::make_pair(nullptr, 0);

    decoder->readAll(data);
    decoder->close();

    ALint size;
    ALuint buf = 0;
    alGenBuffers(1, &buf);
    alBufferData(buf, format, data.data(), data.size(), srate);
    alGetBufferi(buf, AL_SIZE, &size);
    if(getALError() != AL_NO_ERROR)
    {
        if(buf && alIsBuffer(buf))
            alDeleteBuffers(1, &buf);
        getALError();
        return std::make_pair(nullptr, 0);
    }
    return std::make_pair(MAKE_PTRID(buf), size);
}

size_t OpenAL_Output::unloadSound(Sound_Handle data)
{
    ALuint buffer = GET_PTRID(data);
    if(!buffer) return 0;

    // Make sure no sources are playing this buffer before unloading it.
    SoundVec::const_iterator iter = mActiveSounds.begin();
    for(;iter != mActiveSounds.end();++iter)
    {
        if(!(*iter)->mHandle)
            continue;

        ALuint source = GET_PTRID((*iter)->mHandle);
        ALint srcbuf;
        alGetSourcei(source, AL_BUFFER, &srcbuf);
        if((ALuint)srcbuf == buffer)
        {
            alSourceStop(source);
            alSourcei(source, AL_BUFFER, 0);
        }
    }
    ALint size = 0;
    alGetBufferi(buffer, AL_SIZE, &size);
    alDeleteBuffers(1, &buffer);
    getALError();
    return size;
}


void OpenAL_Output::initCommon2D(ALuint source, const osg::Vec3f &pos, ALfloat gain, ALfloat pitch, bool loop, bool useenv)
{
    alSourcef(source, AL_REFERENCE_DISTANCE, 1.0f);
    alSourcef(source, AL_MAX_DISTANCE, 1000.0f);
    alSourcef(source, AL_ROLLOFF_FACTOR, 0.0f);
    alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
    alSourcei(source, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
    if(AL.SOFT_source_spatialize)
        alSourcei(source, AL_SOURCE_SPATIALIZE_SOFT, AL_FALSE);

    if(useenv)
    {
        if(mWaterFilter)
            alSourcei(source, AL_DIRECT_FILTER,
                (mListenerEnv == Env_Underwater) ? mWaterFilter : AL_FILTER_NULL
            );
        else if(mListenerEnv == Env_Underwater)
        {
            gain *= 0.9f;
            pitch *= 0.7f;
        }
        if(mEffectSlot)
            alSource3i(source, AL_AUXILIARY_SEND_FILTER, mEffectSlot, 0, AL_FILTER_NULL);
    }
    else
    {
        if(mWaterFilter)
            alSourcei(source, AL_DIRECT_FILTER, AL_FILTER_NULL);
        if(mEffectSlot)
            alSource3i(source, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
    }

    alSourcef(source, AL_GAIN, gain);
    alSourcef(source, AL_PITCH, pitch);
    alSourcefv(source, AL_POSITION, pos.ptr());
    alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
    alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
}

void OpenAL_Output::initCommon3D(ALuint source, const osg::Vec3f &pos, ALfloat mindist, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool loop, bool useenv)
{
    alSourcef(source, AL_REFERENCE_DISTANCE, mindist);
    alSourcef(source, AL_MAX_DISTANCE, maxdist);
    alSourcef(source, AL_ROLLOFF_FACTOR, 1.0f);
    alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
    alSourcei(source, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
    if(AL.SOFT_source_spatialize)
        alSourcei(source, AL_SOURCE_SPATIALIZE_SOFT, AL_TRUE);

    if((pos - mListenerPos).length2() > maxdist*maxdist)
        gain = 0.0f;
    if(useenv)
    {
        if(mWaterFilter)
            alSourcei(source, AL_DIRECT_FILTER,
                (mListenerEnv == Env_Underwater) ? mWaterFilter : AL_FILTER_NULL
            );
        else if(mListenerEnv == Env_Underwater)
        {
            gain *= 0.9f;
            pitch *= 0.7f;
        }
        if(mEffectSlot)
            alSource3i(source, AL_AUXILIARY_SEND_FILTER, mEffectSlot, 0, AL_FILTER_NULL);
    }
    else
    {
        if(mWaterFilter)
            alSourcei(source, AL_DIRECT_FILTER, AL_FILTER_NULL);
        if(mEffectSlot)
            alSource3i(source, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
    }

    alSourcef(source, AL_GAIN, gain);
    alSourcef(source, AL_PITCH, pitch);
    alSourcefv(source, AL_POSITION, pos.ptr());
    alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
    alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
}

void OpenAL_Output::updateCommon(ALuint source, const osg::Vec3f& pos, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool useenv, bool is3d)
{
    if(is3d)
    {
        if((pos - mListenerPos).length2() > maxdist*maxdist)
            gain = 0.0f;
    }
    if(useenv && mListenerEnv == Env_Underwater && !mWaterFilter)
    {
        gain *= 0.9f;
        pitch *= 0.7f;
    }

    alSourcef(source, AL_GAIN, gain);
    alSourcef(source, AL_PITCH, pitch);
    alSourcefv(source, AL_POSITION, pos.ptr());
    alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
    alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
}


bool OpenAL_Output::playSound(Sound *sound, Sound_Handle data, float offset)
{
    ALuint source;

    if(mFreeSources.empty())
    {
        std::cerr<< "No free sources!" <<std::endl;
        return false;
    }
    source = mFreeSources.front();

    initCommon2D(source, sound->getPosition(), sound->getRealVolume(), sound->getPitch(),
                 sound->getIsLooping(), sound->getUseEnv());
    alSourcef(source, AL_SEC_OFFSET, offset);
    if(getALError() != AL_NO_ERROR)
        return false;

    alSourcei(source, AL_BUFFER, GET_PTRID(data));
    alSourcePlay(source);
    if(getALError() != AL_NO_ERROR)
        return false;

    mFreeSources.pop_front();
    sound->mHandle = MAKE_PTRID(source);
    mActiveSounds.push_back(sound);

    return true;
}

bool OpenAL_Output::playSound3D(Sound *sound, Sound_Handle data, float offset)
{
    ALuint source;

    if(mFreeSources.empty())
    {
        std::cerr<< "No free sources!" <<std::endl;
        return false;
    }
    source = mFreeSources.front();

    initCommon3D(source, sound->getPosition(), sound->getMinDistance(), sound->getMaxDistance(),
                 sound->getRealVolume(), sound->getPitch(), sound->getIsLooping(),
                 sound->getUseEnv());
    alSourcef(source, AL_SEC_OFFSET, offset);
    if(getALError() != AL_NO_ERROR)
        return false;

    alSourcei(source, AL_BUFFER, GET_PTRID(data));
    alSourcePlay(source);
    if(getALError() != AL_NO_ERROR)
        return false;

    mFreeSources.pop_front();
    sound->mHandle = MAKE_PTRID(source);
    mActiveSounds.push_back(sound);

    return true;
}

void OpenAL_Output::finishSound(Sound *sound)
{
    if(!sound->mHandle) return;
    ALuint source = GET_PTRID(sound->mHandle);
    sound->mHandle = 0;

    // Rewind the stream instead of stopping it, this puts the source into an AL_INITIAL state,
    // which works around a bug in the MacOS OpenAL implementation which would otherwise think
    // the initial queue already played when it hasn't.
    alSourceRewind(source);
    alSourcei(source, AL_BUFFER, 0);
    getALError();

    mFreeSources.push_back(source);
    mActiveSounds.erase(std::find(mActiveSounds.begin(), mActiveSounds.end(), sound));
}

bool OpenAL_Output::isSoundPlaying(Sound *sound)
{
    if(!sound->mHandle) return false;
    ALuint source = GET_PTRID(sound->mHandle);
    ALint state = AL_STOPPED;

    alGetSourcei(source, AL_SOURCE_STATE, &state);
    getALError();

    return state == AL_PLAYING || state == AL_PAUSED;
}

void OpenAL_Output::updateSound(Sound *sound)
{
    if(!sound->mHandle) return;
    ALuint source = GET_PTRID(sound->mHandle);

    updateCommon(source, sound->getPosition(), sound->getMaxDistance(), sound->getRealVolume(),
                 sound->getPitch(), sound->getUseEnv(), sound->getIs3D());
    getALError();
}


bool OpenAL_Output::streamSound(DecoderPtr decoder, Stream *sound)
{
    if(mFreeSources.empty())
    {
        std::cerr<< "No free sources!" <<std::endl;
        return false;
    }
    ALuint source = mFreeSources.front();

    if(sound->getIsLooping())
        std::cout <<"Warning: cannot loop stream \""<<decoder->getName()<<"\""<< std::endl;
    initCommon2D(source, sound->getPosition(), sound->getRealVolume(), sound->getPitch(),
                 false, sound->getUseEnv());
    if(getALError() != AL_NO_ERROR)
        return false;

    OpenAL_SoundStream *stream = new OpenAL_SoundStream(source, std::move(decoder));
    if(!stream->init())
    {
        delete stream;
        return false;
    }
    mStreamThread->add(stream);

    mFreeSources.pop_front();
    sound->mHandle = stream;
    mActiveStreams.push_back(sound);
    return true;
}

bool OpenAL_Output::streamSound3D(DecoderPtr decoder, Stream *sound, bool getLoudnessData)
{
    if(mFreeSources.empty())
    {
        std::cerr<< "No free sources!" <<std::endl;
        return false;
    }
    ALuint source = mFreeSources.front();

    if(sound->getIsLooping())
        std::cout <<"Warning: cannot loop stream \""<<decoder->getName()<<"\""<< std::endl;
    initCommon3D(source, sound->getPosition(), sound->getMinDistance(), sound->getMaxDistance(),
                 sound->getRealVolume(), sound->getPitch(), false, sound->getUseEnv());
    if(getALError() != AL_NO_ERROR)
        return false;

    OpenAL_SoundStream *stream = new OpenAL_SoundStream(source, std::move(decoder));
    if(!stream->init(getLoudnessData))
    {
        delete stream;
        return false;
    }
    mStreamThread->add(stream);

    mFreeSources.pop_front();
    sound->mHandle = stream;
    mActiveStreams.push_back(sound);
    return true;
}

void OpenAL_Output::finishStream(Stream *sound)
{
    if(!sound->mHandle) return;
    OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
    ALuint source = stream->mSource;

    sound->mHandle = 0;
    mStreamThread->remove(stream);

    // Rewind the stream instead of stopping it, this puts the source into an AL_INITIAL state,
    // which works around a bug in the MacOS OpenAL implementation which would otherwise think
    // the initial queue already played when it hasn't.
    alSourceRewind(source);
    alSourcei(source, AL_BUFFER, 0);
    getALError();

    mFreeSources.push_back(source);
    mActiveStreams.erase(std::find(mActiveStreams.begin(), mActiveStreams.end(), sound));

    delete stream;
}

double OpenAL_Output::getStreamDelay(Stream *sound)
{
    if(!sound->mHandle) return 0.0;
    OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
    return stream->getStreamDelay();
}

double OpenAL_Output::getStreamOffset(Stream *sound)
{
    if(!sound->mHandle) return 0.0;
    OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mStreamThread->mMutex);
    return stream->getStreamOffset();
}

float OpenAL_Output::getStreamLoudness(Stream *sound)
{
    if(!sound->mHandle) return 0.0;
    OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mStreamThread->mMutex);
    return stream->getCurrentLoudness();
}

bool OpenAL_Output::isStreamPlaying(Stream *sound)
{
    if(!sound->mHandle) return false;
    OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mStreamThread->mMutex);
    return stream->isPlaying();
}

void OpenAL_Output::updateStream(Stream *sound)
{
    if(!sound->mHandle) return;
    OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
    ALuint source = stream->mSource;

    updateCommon(source, sound->getPosition(), sound->getMaxDistance(), sound->getRealVolume(),
                 sound->getPitch(), sound->getUseEnv(), sound->getIs3D());
    getALError();
}


void OpenAL_Output::startUpdate()
{
    alcSuspendContext(alcGetCurrentContext());
}

void OpenAL_Output::finishUpdate()
{
    alcProcessContext(alcGetCurrentContext());
}


void OpenAL_Output::updateListener(const osg::Vec3f &pos, const osg::Vec3f &atdir, const osg::Vec3f &updir, Environment env)
{
    if(mContext)
    {
        ALfloat orient[6] = {
            atdir.x(), atdir.y(), atdir.z(),
            updir.x(), updir.y(), updir.z()
        };
        alListenerfv(AL_POSITION, pos.ptr());
        alListenerfv(AL_ORIENTATION, orient);

        if(env != mListenerEnv)
        {
            // Speed of sound in water is 1484m/s, and in air is 343.3m/s (roughly)
            alSpeedOfSound(((env == Env_Underwater) ? 1484.0f : 343.3f) * UnitsPerMeter);

            // Update active sources with the environment's direct filter
            if(mWaterFilter)
            {
                ALuint filter = (env == Env_Underwater) ? mWaterFilter : AL_FILTER_NULL;
                for(Sound *sound : mActiveSounds)
                {
                    if(sound->getUseEnv())
                        alSourcei(GET_PTRID(sound->mHandle), AL_DIRECT_FILTER, filter);
                }
                for(Stream *sound : mActiveStreams)
                {
                    if(sound->getUseEnv())
                        alSourcei(
                            reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle)->mSource,
                            AL_DIRECT_FILTER, filter
                        );
                }
            }
            // Update the environment effect
            if(mEffectSlot)
                alAuxiliaryEffectSloti(mEffectSlot, AL_EFFECTSLOT_EFFECT,
                    (env == Env_Underwater) ? mWaterEffect : mDefaultEffect
                );
        }
        getALError();
    }

    mListenerPos = pos;
    mListenerEnv = env;
}


void OpenAL_Output::pauseSounds(int types)
{
    std::vector<ALuint> sources;
    for(Sound *sound : mActiveSounds)
    {
        if((types&sound->getPlayType()))
            sources.push_back(GET_PTRID(sound->mHandle));
    }
    for(Stream *sound : mActiveStreams)
    {
        if((types&sound->getPlayType()))
        {
            OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
            sources.push_back(stream->mSource);
        }
    }
    if(!sources.empty())
    {
        alSourcePausev(sources.size(), sources.data());
        getALError();
    }
}

void OpenAL_Output::resumeSounds(int types)
{
    std::vector<ALuint> sources;
    for(Sound *sound : mActiveSounds)
    {
        if((types&sound->getPlayType()))
            sources.push_back(GET_PTRID(sound->mHandle));
    }
    for(Stream *sound : mActiveStreams)
    {
        if((types&sound->getPlayType()))
        {
            OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
            sources.push_back(stream->mSource);
        }
    }
    if(!sources.empty())
    {
        alSourcePlayv(sources.size(), sources.data());
        getALError();
    }
}


OpenAL_Output::OpenAL_Output(SoundManager &mgr)
  : Sound_Output(mgr), mDevice(0), mContext(0)
  , mListenerPos(0.0f, 0.0f, 0.0f), mListenerEnv(Env_Normal)
  , mWaterFilter(0), mWaterEffect(0), mDefaultEffect(0), mEffectSlot(0)
  , mStreamThread(new StreamThread)
{
}

OpenAL_Output::~OpenAL_Output()
{
    deinit();
}

}