#ifndef OPENMW_APPS_OPENMW_MWWORLD_MOVEMENTDIRECTION_H #define OPENMW_APPS_OPENMW_MWWORLD_MOVEMENTDIRECTION_H namespace MWWorld { using MovementDirectionFlags = unsigned char; enum MovementDirectionFlag : MovementDirectionFlags { MovementDirectionFlag_Forward = 1 << 0, MovementDirectionFlag_Back = 1 << 1, MovementDirectionFlag_Left = 1 << 2, MovementDirectionFlag_Right = 1 << 3, }; } #endif