#include "localscripts.hpp" namespace { template void listCellScripts (MWWorld::LocalScripts& localScripts, ESMS::CellRefList& cellRefList, MWWorld::Ptr::CellStore *cell) { for (typename ESMS::CellRefList::List::iterator iter ( cellRefList.list.begin()); iter!=cellRefList.list.end(); ++iter) { if (!iter->base->script.empty() && iter->mData.getCount()) { localScripts.add (iter->base->script, MWWorld::Ptr (&*iter, cell)); } } } } MWWorld::LocalScripts::LocalScripts (const ESMS::ESMStore& store) : mStore (store) {} void MWWorld::LocalScripts::setIgnore (const Ptr& ptr) { mIgnore = ptr; } void MWWorld::LocalScripts::startIteration() { mIter = mScripts.begin(); } bool MWWorld::LocalScripts::isFinished() const { if (mIter==mScripts.end()) return true; if (!mIgnore.isEmpty() && mIter->second==mIgnore) { std::list >::iterator iter = mIter; return ++iter==mScripts.end(); } return false; } std::pair MWWorld::LocalScripts::getNext() { assert (!isFinished()); std::list >::iterator iter = mIter++; if (mIgnore.isEmpty() || iter->second!=mIgnore) return *iter; return getNext(); } void MWWorld::LocalScripts::add (const std::string& scriptName, const Ptr& ptr) { if (const ESM::Script *script = mStore.scripts.find (scriptName)) { ptr.getRefData().setLocals (*script); mScripts.push_back (std::make_pair (scriptName, ptr)); } } void MWWorld::LocalScripts::addCell (Ptr::CellStore *cell) { listCellScripts (*this, cell->activators, cell); listCellScripts (*this, cell->potions, cell); listCellScripts (*this, cell->appas, cell); listCellScripts (*this, cell->armors, cell); listCellScripts (*this, cell->books, cell); listCellScripts (*this, cell->clothes, cell); listCellScripts (*this, cell->containers, cell); listCellScripts (*this, cell->creatures, cell); listCellScripts (*this, cell->doors, cell); listCellScripts (*this, cell->ingreds, cell); listCellScripts (*this, cell->lights, cell); listCellScripts (*this, cell->lockpicks, cell); listCellScripts (*this, cell->miscItems, cell); listCellScripts (*this, cell->npcs, cell); listCellScripts (*this, cell->probes, cell); listCellScripts (*this, cell->repairs, cell); listCellScripts (*this, cell->weapons, cell); } void MWWorld::LocalScripts::clear() { mScripts.clear(); } void MWWorld::LocalScripts::clearCell (Ptr::CellStore *cell) { std::list >::iterator iter = mScripts.begin(); while (iter!=mScripts.end()) { if (iter->second.getCell()==cell) { if (iter==mIter) ++mIter; mScripts.erase (iter++); } else ++iter; } } void MWWorld::LocalScripts::remove (const Ptr& ptr) { for (std::list >::iterator iter = mScripts.begin(); iter!=mScripts.end(); ++iter) if (iter->second==ptr) { if (iter==mIter) ++mIter; mScripts.erase (iter); break; } }