#include "creatureanimation.hpp" #include #include #include #include "renderconst.hpp" #include "../mwbase/world.hpp" using namespace Ogre; using namespace NifOgre; namespace MWRender{ CreatureAnimation::~CreatureAnimation() { } CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend): Animation(_rend) { insert = ptr.getRefData().getBaseNode(); MWWorld::LiveCellRef *ref = ptr.get(); assert (ref->base != NULL); if(!ref->base->model.empty()) { std::string mesh = "meshes\\" + ref->base->model; // FIXME: There can be more than one! NifOgre::MeshPairList meshes = NifOgre::NIFLoader::load(mesh); base = mRend.getScene()->createEntity(meshes[0].first->getName()); base->setVisibilityFlags(RV_Actors); bool transparent = false; for (unsigned int i=0; igetNumSubEntities(); ++i) { Ogre::MaterialPtr mat = base->getSubEntity(i)->getMaterial(); Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); while (techIt.hasMoreElements()) { Ogre::Technique* tech = techIt.getNext(); Ogre::Technique::PassIterator passIt = tech->getPassIterator(); while (passIt.hasMoreElements()) { Ogre::Pass* pass = passIt.getNext(); if (pass->getDepthWriteEnabled() == false) transparent = true; } } } base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); insert->attachObject(base); } } void CreatureAnimation::runAnimation(float timepassed) { if(animate > 0) { //Add the amount of time passed to time //Handle the animation transforms dependent on time //Handle the shapes dependent on animation transforms time += timepassed; if(time >= stopTime) { animate--; //std::cout << "Stopping the animation\n"; if(animate == 0) time = stopTime; else time = startTime + (time - stopTime); } handleAnimationTransforms(); } } }