#include "mechanicsmanager.hpp" #include #include "../mwgui/window_manager.hpp" #include "../mwbase/environment.hpp" #include "../mwworld/class.hpp" #include "../mwworld/world.hpp" #include "../mwworld/player.hpp" namespace MWMechanics { void MechanicsManager::buildPlayer() { MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr); MWMechanics::NpcStats& npcStats = MWWorld::Class::get (ptr).getNpcStats (ptr); const ESM::NPC *player = ptr.get()->base; // reset creatureStats.mLevel = player->npdt52.level; creatureStats.mSpells.clear(); creatureStats.mMagicEffects = MagicEffects(); for (int i=0; i<27; ++i) npcStats.mSkill[i].setBase (player->npdt52.skills[i]); // race if (mRaceSelected) { const ESM::Race *race = MWBase::Environment::get().getWorld()->getStore().races.find ( MWBase::Environment::get().getWorld()->getPlayer().getRace()); bool male = MWBase::Environment::get().getWorld()->getPlayer().isMale(); for (int i=0; i<8; ++i) { const ESM::Race::MaleFemale *attribute = 0; switch (i) { case 0: attribute = &race->data.strength; break; case 1: attribute = &race->data.intelligence; break; case 2: attribute = &race->data.willpower; break; case 3: attribute = &race->data.agility; break; case 4: attribute = &race->data.speed; break; case 5: attribute = &race->data.endurance; break; case 6: attribute = &race->data.personality; break; case 7: attribute = &race->data.luck; break; } creatureStats.mAttributes[i].setBase ( static_cast (male ? attribute->male : attribute->female)); } for (int i=0; i<7; ++i) { int index = race->data.bonus[i].skill; if (index>=0 && index<27) { npcStats.mSkill[index].setBase ( npcStats.mSkill[index].getBase() + race->data.bonus[i].bonus); } } for (std::vector::const_iterator iter (race->powers.list.begin()); iter!=race->powers.list.end(); ++iter) { creatureStats.mSpells.add (*iter); } } // birthsign if (!MWBase::Environment::get().getWorld()->getPlayer().getBirthsign().empty()) { const ESM::BirthSign *sign = MWBase::Environment::get().getWorld()->getStore().birthSigns.find ( MWBase::Environment::get().getWorld()->getPlayer().getBirthsign()); for (std::vector::const_iterator iter (sign->powers.list.begin()); iter!=sign->powers.list.end(); ++iter) { creatureStats.mSpells.add (*iter); } } // class if (mClassSelected) { const ESM::Class& class_ = MWBase::Environment::get().getWorld()->getPlayer().getClass(); for (int i=0; i<2; ++i) { int attribute = class_.data.attribute[i]; if (attribute>=0 && attribute<8) { creatureStats.mAttributes[attribute].setBase ( creatureStats.mAttributes[attribute].getBase() + 10); } } for (int i=0; i<2; ++i) { int bonus = i==0 ? 10 : 25; for (int i2=0; i2<5; ++i2) { int index = class_.data.skills[i2][i]; if (index>=0 && index<27) { npcStats.mSkill[index].setBase ( npcStats.mSkill[index].getBase() + bonus); } } } typedef ESMS::IndexListT::MapType ContainerType; const ContainerType& skills = MWBase::Environment::get().getWorld()->getStore().skills.list; for (ContainerType::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter) { if (iter->second.data.specialization==class_.data.specialization) { int index = iter->first; if (index>=0 && index<27) { npcStats.mSkill[index].setBase ( npcStats.mSkill[index].getBase() + 5); } } } } // forced update and current value adjustments mActors.updateActor (ptr, 0); for (int i=0; i<3; ++i) creatureStats.mDynamic[i].setCurrent (creatureStats.mDynamic[i].getModified()); } MechanicsManager::MechanicsManager() : mUpdatePlayer (true), mClassSelected (false), mRaceSelected (false) { buildPlayer(); } void MechanicsManager::addActor (const MWWorld::Ptr& ptr) { mActors.addActor (ptr); } void MechanicsManager::removeActor (const MWWorld::Ptr& ptr) { if (ptr==mWatched) mWatched = MWWorld::Ptr(); mActors.removeActor (ptr); } void MechanicsManager::dropActors (const MWWorld::Ptr::CellStore *cellStore) { if (!mWatched.isEmpty() && mWatched.getCell()==cellStore) mWatched = MWWorld::Ptr(); mActors.dropActors (cellStore); } void MechanicsManager::watchActor (const MWWorld::Ptr& ptr) { mWatched = ptr; } void MechanicsManager::update (std::vector >& movement, float duration, bool paused) { if (!mWatched.isEmpty()) { MWMechanics::CreatureStats& stats = MWWorld::Class::get (mWatched).getCreatureStats (mWatched); MWMechanics::NpcStats& npcStats = MWWorld::Class::get (mWatched).getNpcStats (mWatched); static const char *attributeNames[8] = { "AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5", "AttribVal6", "AttribVal7", "AttribVal8" }; static const char *dynamicNames[3] = { "HBar", "MBar", "FBar" }; for (int i=0; i<8; ++i) { if (stats.mAttributes[i]!=mWatchedCreature.mAttributes[i]) { mWatchedCreature.mAttributes[i] = stats.mAttributes[i]; MWBase::Environment::get().getWindowManager()->setValue (attributeNames[i], stats.mAttributes[i]); } } for (int i=0; i<3; ++i) { if (stats.mDynamic[i]!=mWatchedCreature.mDynamic[i]) { mWatchedCreature.mDynamic[i] = stats.mDynamic[i]; MWBase::Environment::get().getWindowManager()->setValue (dynamicNames[i], stats.mDynamic[i]); } } bool update = false; //Loop over ESM::Skill::SkillEnum for(int i = 0; i < 27; ++i) { if(npcStats.mSkill[i] != mWatchedNpc.mSkill[i]) { update = true; mWatchedNpc.mSkill[i] = npcStats.mSkill[i]; MWBase::Environment::get().getWindowManager()->setValue((ESM::Skill::SkillEnum)i, npcStats.mSkill[i]); } } if (update) MWBase::Environment::get().getWindowManager()->updateSkillArea(); MWBase::Environment::get().getWindowManager()->setValue ("level", stats.mLevel); } if (mUpdatePlayer) { // basic player profile; should not change anymore after the creation phase is finished. MWBase::Environment::get().getWindowManager()->setValue ("name", MWBase::Environment::get().getWorld()->getPlayer().getName()); MWBase::Environment::get().getWindowManager()->setValue ("race", MWBase::Environment::get().getWorld()->getStore().races.find (MWBase::Environment::get().getWorld()->getPlayer(). getRace())->name); MWBase::Environment::get().getWindowManager()->setValue ("class", MWBase::Environment::get().getWorld()->getPlayer().getClass().name); mUpdatePlayer = false; MWGui::WindowManager::SkillList majorSkills (5); MWGui::WindowManager::SkillList minorSkills (5); for (int i=0; i<5; ++i) { minorSkills[i] = MWBase::Environment::get().getWorld()->getPlayer().getClass().data.skills[i][0]; majorSkills[i] = MWBase::Environment::get().getWorld()->getPlayer().getClass().data.skills[i][1]; } MWBase::Environment::get().getWindowManager()->configureSkills (majorSkills, minorSkills); } mActors.update (movement, duration, paused); } void MechanicsManager::setPlayerName (const std::string& name) { MWBase::Environment::get().getWorld()->getPlayer().setName (name); mUpdatePlayer = true; } void MechanicsManager::setPlayerRace (const std::string& race, bool male) { MWBase::Environment::get().getWorld()->getPlayer().setGender (male); MWBase::Environment::get().getWorld()->getPlayer().setRace (race); mRaceSelected = true; buildPlayer(); mUpdatePlayer = true; } void MechanicsManager::setPlayerBirthsign (const std::string& id) { MWBase::Environment::get().getWorld()->getPlayer().setBirthsign (id); buildPlayer(); mUpdatePlayer = true; } void MechanicsManager::setPlayerClass (const std::string& id) { MWBase::Environment::get().getWorld()->getPlayer().setClass (*MWBase::Environment::get().getWorld()->getStore().classes.find (id)); mClassSelected = true; buildPlayer(); mUpdatePlayer = true; } void MechanicsManager::setPlayerClass (const ESM::Class& class_) { MWBase::Environment::get().getWorld()->getPlayer().setClass (class_); mClassSelected = true; buildPlayer(); mUpdatePlayer = true; } }