#ifndef _ESM_INGR_H
#define _ESM_INGR_H

#include "esm_reader.hpp"

namespace ESM
{

/*
 * Alchemy ingredient
 */

struct Ingredient
{
    struct IRDTstruct
    {
        float weight;
        int value;
        int effectID[4]; // Effect, 0 or -1 means none
        int skills[4]; // SkillEnum related to effect
        int attributes[4]; // Attribute related to effect
    };

    IRDTstruct data;
    std::string name, model, icon, script;

    void load(ESMReader &esm);
};
}
#endif