#ifndef GAME_WORLD_INVIRONMENT_H #define GAME_WORLD_INVIRONMENT_H namespace MWSound { class SoundManager; } namespace MWScript { class GlobalScripts; } namespace MWGui { class WindowManager; } namespace MWMechanics { class MechanicsManager; } namespace MWWorld { class World; ///< Collection of script-accessable sub-systems class Environment { public: Environment() : mWorld (0), mSoundManager (0), mGlobalScripts (0), mWindowManager (0), mMechanicsManager (0), mFrameDuration (0) {} World *mWorld; MWSound::SoundManager *mSoundManager; MWScript::GlobalScripts *mGlobalScripts; MWGui::WindowManager *mWindowManager; MWMechanics::MechanicsManager *mMechanicsManager; float mFrameDuration; }; } #endif