Abovewater: "Abovewater" Author: "Author" Configuration: "Configuration" ContrastLevelDescription: "Constrast level" ContrastLevelName: "Constrast" Description: "Description" GammaLevelDescription: "Gamma level" GammaLevelName: "Gamma" InExteriors: "Exteriors" InInteriors: "Interiors" KeyboardControls: | Keyboard controls: Shift+Right-Arrow > Activate shader Shift+Left-Arrow > Deactive shader Shift+Up-Arrow > Move shader up Shift+Down-Arrow > Move shader down MainPassDescription: "Passes scene data to post processing shaders. Can not be toggled or moved." PostProcessHUD: "Postprocess HUD" ResetShader: "Reset shader to default state" ShaderLocked: "Locked" ShaderLockedDescription: "Cannot be toggled or moved, controlled by external Lua script" ShaderResetUniform: "r" Underwater: "Underwater" Version: "Version"