#ifndef MWRENDER_TERRAINSTORAGE_H #define MWRENDER_TERRAINSTORAGE_H #include namespace MWRender { /// @brief Connects the ESM Store used in OpenMW with the ESMTerrain storage. class TerrainStorage : public ESMTerrain::Storage { private: virtual ESM::Land* getLand (int cellX, int cellY); virtual const ESM::LandTexture* getLandTexture(int index, short plugin); public: /// Get bounds of the whole terrain in cell units virtual void getBounds(float& minX, float& maxX, float& minY, float& maxY); }; } #endif