#ifndef GAME_RENDER_CONST_H #define GAME_RENDER_CONST_H #include namespace MWRender { // Render queue groups /// \todo // Visibility flags enum VisibilityFlags { // Terrain RV_Terrain = 1, // Statics (e.g. trees, houses) RV_Statics = 2, // Small statics RV_StaticsSmall = 4, // Water RV_Water = 8, // Actors (player, npcs, creatures) RV_Actors = 16, // Misc objects (containers, dynamic objects) RV_Misc = 32, RV_Sky = 64, RV_Map = RV_Terrain + RV_Statics + RV_StaticsSmall + RV_Misc + RV_Water, /// \todo markers (normally hidden) RV_All = 255 }; } #endif