#include "player.hpp" #include #include #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/refdata.hpp" #include "npcanimation.hpp" namespace MWRender { Player::Player (Ogre::Camera *camera, Ogre::SceneNode* node) : mCamera(camera), mPlayerNode(node), mCameraNode(mPlayerNode->createChildSceneNode()), mFirstPersonView(true), mPreviewMode(false), mFreeLook(true), mHeight(128.f), mCameraDistance(300.f), mDistanceAdjusted(false), mAnimation(NULL) { mVanity.enabled = false; mVanity.allowed = true; mVanity.forced = false; mCameraNode->attachObject(mCamera); mCameraNode->setPosition(0.f, 0.f, mHeight); mPreviewCam.yaw = 0.f; mPreviewCam.offset = 400.f; } Player::~Player() { delete mAnimation; } bool Player::rotate(const Ogre::Vector3 &rot, bool adjust) { if (mVanity.enabled) { toggleVanityMode(false); } Ogre::Vector3 trueRot = rot; /// \note rotate player on forced vanity if (mVanity.forced) { if (mFreeLook) { float diff = (adjust) ? rot.z : mMainCam.yaw - rot.z; mVanity.enabled = false; rotateCamera(rot, adjust); mVanity.enabled = true; compensateYaw(diff); } trueRot.z = 0.f; } if (mFreeLook || mVanity.enabled || mPreviewMode) { rotateCamera(trueRot, adjust); } /// \note if vanity mode is forced by TVM then rotate player return (!mVanity.enabled && !mPreviewMode) || mVanity.forced; } void Player::rotateCamera(const Ogre::Vector3 &rot, bool adjust) { if (adjust) { setYaw(getYaw() + rot.z); setPitch(getPitch() + rot.x); } else { setYaw(rot.z); setPitch(rot.x); } Ogre::Quaternion xr( Ogre::Radian(getPitch() + Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_X ); Ogre::Quaternion zr( Ogre::Radian(getYaw()), Ogre::Vector3::NEGATIVE_UNIT_Z ); if (!mVanity.enabled && !mPreviewMode) { mPlayerNode->setOrientation(zr); mCameraNode->setOrientation(xr); } else { mCameraNode->setOrientation(zr * xr); } } std::string Player::getHandle() const { return mPlayerNode->getName(); } void Player::attachTo(const MWWorld::Ptr &ptr) { ptr.getRefData().setBaseNode(mPlayerNode); } void Player::updateListener() { Ogre::Vector3 pos = mCamera->getRealPosition(); Ogre::Vector3 dir = mCamera->getRealDirection(); Ogre::Vector3 up = mCamera->getRealUp(); Ogre::Real xch; xch = pos.y, pos.y = -pos.z, pos.z = xch; xch = dir.y, dir.y = -dir.z, dir.z = xch; xch = up.y, up.y = -up.z, up.z = xch; MWBase::Environment::get().getSoundManager()->setListenerPosDir(pos, dir, up); } void Player::update(float duration) { updateListener(); // only show the crosshair in game mode and in first person mode. MWBase::Environment::get().getWindowManager ()->showCrosshair (!MWBase::Environment::get().getWindowManager ()->isGuiMode () && (mFirstPersonView && !mVanity.enabled && !mPreviewMode)); if (mAnimation) { mAnimation->runAnimation(duration); } mPlayerNode->setVisible( mVanity.enabled || mPreviewMode || !mFirstPersonView, false ); if (mFirstPersonView && !mVanity.enabled) { return; } if (mVanity.enabled) { Ogre::Vector3 rot(0.f, 0.f, 0.f); rot.z = Ogre::Degree(3.f * duration).valueRadians(); rotateCamera(rot, true); } } void Player::toggleViewMode() { mFirstPersonView = !mFirstPersonView; if (mFirstPersonView) { mCamera->setPosition(0.f, 0.f, 0.f); setLowHeight(false); } else { mCamera->setPosition(0.f, 0.f, mCameraDistance); setLowHeight(true); } } void Player::allowVanityMode(bool allow) { if (!allow && mVanity.enabled && !mVanity.forced) { toggleVanityMode(false); } mVanity.allowed = allow; } bool Player::toggleVanityMode(bool enable, bool force) { if ((mVanity.forced && !force) || (!mVanity.allowed && (force || enable))) { return false; } else if (mVanity.enabled == enable) { return true; } mVanity.enabled = enable; mVanity.forced = force && enable; float offset = mPreviewCam.offset; Ogre::Vector3 rot(0.f, 0.f, 0.f); if (mVanity.enabled) { rot.x = Ogre::Degree(-30.f).valueRadians(); mMainCam.offset = mCamera->getPosition().z; setLowHeight(true); } else { rot.x = getPitch(); offset = mMainCam.offset; setLowHeight(!mFirstPersonView); } rot.z = getYaw(); mCamera->setPosition(0.f, 0.f, offset); rotateCamera(rot, false); return true; } void Player::togglePreviewMode(bool enable) { if (mPreviewMode == enable) { return; } mPreviewMode = enable; float offset = mCamera->getPosition().z; if (mPreviewMode) { mMainCam.offset = offset; offset = mPreviewCam.offset; setLowHeight(true); } else { mPreviewCam.offset = offset; offset = mMainCam.offset; setLowHeight(!mFirstPersonView); } mCamera->setPosition(0.f, 0.f, offset); rotateCamera(Ogre::Vector3(getPitch(), 0.f, getYaw()), false); } float Player::getYaw() { if (mVanity.enabled || mPreviewMode) { return mPreviewCam.yaw; } return mMainCam.yaw; } void Player::setYaw(float angle) { if (angle > Ogre::Math::PI) { angle -= Ogre::Math::TWO_PI; } else if (angle < -Ogre::Math::PI) { angle += Ogre::Math::TWO_PI; } if (mVanity.enabled || mPreviewMode) { mPreviewCam.yaw = angle; } else { mMainCam.yaw = angle; } } float Player::getPitch() { if (mVanity.enabled || mPreviewMode) { return mPreviewCam.pitch; } return mMainCam.pitch; } void Player::setPitch(float angle) { float limit = Ogre::Math::HALF_PI; if (mVanity.forced || mPreviewMode) { limit /= 2; } if (angle > limit) { angle = limit - 0.01; } else if (angle < -limit) { angle = -limit + 0.01; } if (mVanity.enabled || mPreviewMode) { mPreviewCam.pitch = angle; } else { mMainCam.pitch = angle; } } void Player::setCameraDistance(float dist, bool adjust, bool override) { if (mFirstPersonView && !mPreviewMode && !mVanity.enabled) { return; } Ogre::Vector3 v(0.f, 0.f, dist); if (adjust) { v += mCamera->getPosition(); } if (v.z > 800.f) { v.z = 800.f; } else if (v.z < 10.f) { v.z = 10.f; } mCamera->setPosition(v); if (override) { if (mVanity.enabled || mPreviewMode) { mPreviewCam.offset = v.z; } else if (!mFirstPersonView) { mCameraDistance = v.z; } } else { mDistanceAdjusted = true; } } void Player::setCameraDistance() { if (mDistanceAdjusted) { if (mVanity.enabled || mPreviewMode) { mCamera->setPosition(0, 0, mPreviewCam.offset); } else if (!mFirstPersonView) { mCamera->setPosition(0, 0, mCameraDistance); } } mDistanceAdjusted = false; } void Player::setAnimation(NpcAnimation *anim) { delete mAnimation; mAnimation = anim; mPlayerNode->setVisible( mVanity.enabled || mPreviewMode || !mFirstPersonView, false ); } void Player::setHeight(float height) { mHeight = height; mCameraNode->setPosition(0.f, 0.f, mHeight); } float Player::getHeight() { return mHeight * mPlayerNode->getScale().z; } bool Player::getPosition(Ogre::Vector3 &player, Ogre::Vector3 &camera) { float xch; mCamera->getParentSceneNode ()->needUpdate(true); camera = mCamera->getRealPosition(); xch = camera.z, camera.z = camera.y, camera.y = -xch; player = mPlayerNode->getPosition(); return mFirstPersonView && !mVanity.enabled && !mPreviewMode; } Ogre::Vector3 Player::getPosition() { return mPlayerNode->getPosition(); } void Player::getSightAngles(float &pitch, float &yaw) { pitch = mMainCam.pitch; yaw = mMainCam.yaw; } void Player::compensateYaw(float diff) { mPreviewCam.yaw -= diff; Ogre::Quaternion zr( Ogre::Radian(mPreviewCam.yaw), Ogre::Vector3::NEGATIVE_UNIT_Z ); Ogre::Quaternion xr( Ogre::Radian(mPreviewCam.pitch), Ogre::Vector3::UNIT_X); mCameraNode->setOrientation(zr * xr); } void Player::togglePlayerLooking(bool enable) { mFreeLook = enable; } void Player::setLowHeight(bool low) { if (low) { mCameraNode->setPosition(0.f, 0.f, mHeight * 0.85); } else { mCameraNode->setPosition(0.f, 0.f, mHeight); } } }