#include "actors.hpp" #include #include #include #include #include "../mwworld/class.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwbase/world.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "creaturestats.hpp" namespace MWMechanics { void Actors::updateActor (const MWWorld::Ptr& ptr, float duration) { // magic effects adjustMagicEffects (ptr); calculateCreatureStatModifiers (ptr); calculateDynamicStats (ptr); // AI CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr); creatureStats.getAiSequence().execute (ptr); } void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused) { if (!paused && ptr.getRefData().getHandle()!="player") MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip ( MWWorld::Class::get (ptr).getNpcStats (ptr)); } void Actors::adjustMagicEffects (const MWWorld::Ptr& creature) { CreatureStats& creatureStats = MWWorld::Class::get (creature).getCreatureStats (creature); MagicEffects now = creatureStats.getSpells().getMagicEffects(); if (creature.getTypeName()==typeid (ESM::NPC).name()) { MWWorld::InventoryStore& store = MWWorld::Class::get (creature).getInventoryStore (creature); now += store.getMagicEffects(); } now += creatureStats.getActiveSpells().getMagicEffects(); MagicEffects diff = MagicEffects::diff (creatureStats.getMagicEffects(), now); creatureStats.setMagicEffects(now); // TODO apply diff to other stats } void Actors::calculateDynamicStats (const MWWorld::Ptr& ptr) { CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr); int strength = creatureStats.getAttribute(0).getBase(); int intelligence = creatureStats.getAttribute(1).getBase(); int willpower = creatureStats.getAttribute(2).getBase(); int agility = creatureStats.getAttribute(3).getBase(); int endurance = creatureStats.getAttribute(5).getBase(); double magickaFactor = creatureStats.getMagicEffects().get (EffectKey (84)).mMagnitude * 0.1 + 0.5; creatureStats.getHealth().setBase( static_cast (0.5 * (strength + endurance)) + creatureStats.getLevelHealthBonus ()); creatureStats.getMagicka().setBase( static_cast (intelligence + magickaFactor * intelligence)); creatureStats.getFatigue().setBase(strength+willpower+agility+endurance); } void Actors::calculateRestoration (const MWWorld::Ptr& ptr, float duration) { CreatureStats& stats = MWWorld::Class::get (ptr).getCreatureStats (ptr); if (duration == 3600) { // stunted magicka bool stunted = stats.getMagicEffects ().get(MWMechanics::EffectKey(136)).mMagnitude > 0; int endurance = stats.getAttribute (ESM::Attribute::Endurance).getModified (); stats.getHealth().setCurrent(stats.getHealth ().getCurrent () + 0.1 * endurance); const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); float fFatigueReturnBase = store.gameSettings.find("fFatigueReturnBase")->getFloat (); float fFatigueReturnMult = store.gameSettings.find("fFatigueReturnMult")->getFloat (); float fEndFatigueMult = store.gameSettings.find("fEndFatigueMult")->getFloat (); float capacity = MWWorld::Class::get(ptr).getCapacity(ptr); float encumbrance = MWWorld::Class::get(ptr).getEncumbrance(ptr); float normalizedEncumbrance = (capacity == 0 ? 1 : encumbrance/capacity); float x = fFatigueReturnBase + fFatigueReturnMult * (1 - normalizedEncumbrance); x *= fEndFatigueMult * endurance; stats.getFatigue ().setCurrent (stats.getFatigue ().getCurrent () + 3600 * x); if (!stunted) { float fRestMagicMult = store.gameSettings.find("fRestMagicMult")->getFloat (); stats.getMagicka().setCurrent (stats.getMagicka ().getCurrent () + fRestMagicMult * stats.getAttribute(ESM::Attribute::Intelligence).getModified ()); } } } void Actors::calculateCreatureStatModifiers (const MWWorld::Ptr& ptr) { CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr); // attributes for (int i=0; i<5; ++i) { int modifier = creatureStats.getMagicEffects().get (EffectKey (79, i)).mMagnitude; modifier -= creatureStats.getMagicEffects().get (EffectKey (17, i)).mMagnitude; creatureStats.getAttribute(i).setModifier (modifier); } // dynamic stats MagicEffects effects = creatureStats.getMagicEffects(); creatureStats.getHealth().setModifier( effects.get(EffectKey(80)).mMagnitude - effects.get(EffectKey(18)).mMagnitude); creatureStats.getMagicka().setModifier( effects.get(EffectKey(81)).mMagnitude - effects.get(EffectKey(19)).mMagnitude); creatureStats.getFatigue().setModifier( effects.get(EffectKey(82)).mMagnitude - effects.get(EffectKey(20)).mMagnitude); } Actors::Actors() : mDuration (0) {} void Actors::addActor (const MWWorld::Ptr& ptr) { mActors.insert (ptr); } void Actors::removeActor (const MWWorld::Ptr& ptr) { std::set::iterator iter = mActors.find (ptr); if (iter!=mActors.end()) mActors.erase (iter); } void Actors::dropActors (const MWWorld::Ptr::CellStore *cellStore) { std::set::iterator iter = mActors.begin(); while (iter!=mActors.end()) if (iter->getCell()==cellStore) { mActors.erase (iter++); } else ++iter; } void Actors::update (std::vector >& movement, float duration, bool paused) { mDuration += duration; if (mDuration>=0.25) { float totalDuration = mDuration; mDuration = 0; for (std::set::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter) { updateActor (*iter, totalDuration); if (iter->getTypeName()==typeid (ESM::NPC).name()) updateNpc (*iter, totalDuration, paused); } } for (std::set::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter) { Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter); if (vector!=Ogre::Vector3::ZERO) movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector)); } } void Actors::restoreDynamicStats() { for (std::set::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter) { calculateRestoration (*iter, 3600); } } }