#ifndef MWGUI_REVIEW_H #define MWGUI_REVIEW_H #include "widgets.hpp" #include "windowbase.hpp" #include #include namespace ESM { struct Spell; } namespace MWGui { class ReviewDialog : public WindowModal { public: enum Dialogs { NAME_DIALOG, RACE_DIALOG, CLASS_DIALOG, BIRTHSIGN_DIALOG }; ReviewDialog(); bool exit() override { return false; } void setPlayerName(const std::string& name); void setRace(const ESM::RefId& raceId); void setClass(const ESM::Class& playerClass); void setBirthSign(const ESM::RefId& signId); void setHealth(const MWMechanics::DynamicStat& value); void setMagicka(const MWMechanics::DynamicStat& value); void setFatigue(const MWMechanics::DynamicStat& value); void setAttribute(ESM::RefId attributeId, const MWMechanics::AttributeValue& value); void configureSkills(const std::vector& major, const std::vector& minor); void setSkillValue(ESM::RefId id, const MWMechanics::SkillValue& value); void onOpen() override; void onFrame(float duration) override; // Events typedef MyGUI::delegates::MultiDelegate<> EventHandle_Void; typedef MyGUI::delegates::MultiDelegate EventHandle_Int; /** Event : Back button clicked.\n signature : void method()\n */ EventHandle_Void eventBack; /** Event : Dialog finished, OK button clicked.\n signature : void method()\n */ EventHandle_WindowBase eventDone; EventHandle_Int eventActivateDialog; protected: void onOkClicked(MyGUI::Widget* _sender); void onBackClicked(MyGUI::Widget* _sender); void onNameClicked(MyGUI::Widget* _sender); void onRaceClicked(MyGUI::Widget* _sender); void onClassClicked(MyGUI::Widget* _sender); void onBirthSignClicked(MyGUI::Widget* _sender); void onMouseWheel(MyGUI::Widget* _sender, int _rel); private: void addSkills(const std::vector& skills, const std::string& titleId, const std::string& titleDefault, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2); void addSeparator(MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2); void addGroup(std::string_view label, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2); MyGUI::TextBox* addValueItem(std::string_view text, const std::string& value, const std::string& state, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2); void addItem(const std::string& text, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2); void addItem(const ESM::Spell* spell, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2); void updateSkillArea(); MyGUI::TextBox *mNameWidget, *mRaceWidget, *mClassWidget, *mBirthSignWidget; MyGUI::ScrollView* mSkillView; Widgets::MWDynamicStatPtr mHealth, mMagicka, mFatigue; std::map mAttributeWidgets; std::vector mMajorSkills, mMinorSkills, mMiscSkills; std::map mSkillValues; std::map mSkillWidgetMap; ESM::RefId mRaceId, mBirthSignId; std::string mName; ESM::Class mClass; std::vector mSkillWidgets; //< Skills and other information bool mUpdateSkillArea; }; } #endif