#ifndef _GAME_RENDER_MWSCENE_H #define _GAME_RENDER_MWSCENE_H #include "ogre/renderer.hpp" namespace Render { /** Class responsible for Morrowind-specific interfaces to OGRE. */ class MWScene { OgreRenderer *rend; Ogre::SceneManager *sceneMgr; Ogre::Camera *camera; Ogre::Viewport *vp; // Root node for all objects added to the scene. This is rotated so // that the OGRE coordinate system matches that used internally in // Morrowind. Ogre::SceneNode *mwRoot; public: void setup(OgreRenderer *_rend); }; } #endif