#ifndef GAME_MWCLASS_CONTAINER_H #define GAME_MWCLASS_CONTAINER_H #include "../mwworld/class.hpp" namespace MWClass { class Container : public MWWorld::Class { public: virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender, MWWorld::Environment& environment) const; ///< Add reference into a cell for rendering virtual std::string getName (const MWWorld::Ptr& ptr) const; ///< \return name (the one that is to be presented to the user; not the internal one); /// can return an empty string. virtual MWWorld::ContainerStore& getContainerStore ( const MWWorld::Ptr& ptr) const; ///< Return container store virtual std::string getScript (const MWWorld::Ptr& ptr) const; ///< Return name of the script attached to ptr static void registerSelf(); }; } #endif