#include "failedaction.hpp" #include "../mwbase/world.hpp" namespace MWWorld { FailedAction::FailedAction (const std::string& msg) : Action (false) { message = msg; } FailedAction::FailedAction () : Action (false) { } void FailedAction::executeImp (const Ptr& actor) { if ( actor.getRefData().getHandle()=="player" and not(message.empty())) { //return a message here } } }