#include "action.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/soundmanager.hpp" MWWorld::Action::Action() {} MWWorld::Action::~Action() {} void MWWorld::Action::execute (const Ptr& actor) { if (!mSoundId.empty()) { if (onActor) { std::cout << "Douglas - Som Normal" << std::endl; MWBase::Environment::get().getSoundManager()->playSound(mSoundId, 1.0, 1.0, MWBase::SoundManager::Play_NoTrack); } else { std::cout << "Douglas - Som 3D" << std::endl; MWBase::Environment::get().getSoundManager()->playSound3D (actor, mSoundId, 1.0, 1.0, MWBase::SoundManager::Play_NoTrack); } } executeImp (actor); } void MWWorld::Action::setSound (const std::string& id, const bool onActorValue) { mSoundId = id; onActor = onActorValue; }