#ifndef MWLUA_STATS_H #define MWLUA_STATS_H #include namespace MWLua { struct Context; std::string_view getSpecialization(int32_t val); void addActorStatsBindings(sol::table& actor, const Context& context); void addNpcStatsBindings(sol::table& npc, const Context& context); sol::table initCoreStatsBindings(const Context& context); } #endif