local testing = require('testing_util') local self = require('openmw.self') local util = require('openmw.util') local core = require('openmw.core') local input = require('openmw.input') local types = require('openmw.types') input.setControlSwitch(input.CONTROL_SWITCH.Fighting, false) input.setControlSwitch(input.CONTROL_SWITCH.Jumping, false) input.setControlSwitch(input.CONTROL_SWITCH.Looking, false) input.setControlSwitch(input.CONTROL_SWITCH.Magic, false) input.setControlSwitch(input.CONTROL_SWITCH.VanityMode, false) input.setControlSwitch(input.CONTROL_SWITCH.ViewMode, false) testing.registerLocalTest('playerRotation', function() local endTime = core.getSimulationTime() + 1 while core.getSimulationTime() < endTime do self.controls.jump = false self.controls.run = true self.controls.movement = 0 self.controls.sideMovement = 0 self.controls.yawChange = util.normalizeAngle(math.rad(90) - self.rotation.z) * 0.5 coroutine.yield() end testing.expectEqualWithDelta(self.rotation.z, math.rad(90), 0.05, 'Incorrect rotation') end) testing.registerLocalTest('playerForwardRunning', function() local startPos = self.position local endTime = core.getSimulationTime() + 1 while core.getSimulationTime() < endTime do self.controls.jump = false self.controls.run = true self.controls.movement = 1 self.controls.sideMovement = 0 self.controls.yawChange = 0 coroutine.yield() end local direction, distance = (self.position - startPos):normalize() local normalizedDistance = distance / types.Actor.runSpeed(self) testing.expectEqualWithDelta(normalizedDistance, 1, 0.2, 'Normalized forward runned distance') testing.expectEqualWithDelta(direction.x, 0, 0.1, 'Run forward, X coord') testing.expectEqualWithDelta(direction.y, 1, 0.1, 'Run forward, Y coord') end) testing.registerLocalTest('playerDiagonalWalking', function() local startPos = self.position local endTime = core.getSimulationTime() + 1 while core.getSimulationTime() < endTime do self.controls.jump = false self.controls.run = false self.controls.movement = -1 self.controls.sideMovement = -1 self.controls.yawChange = 0 coroutine.yield() end local direction, distance = (self.position - startPos):normalize() local normalizedDistance = distance / types.Actor.walkSpeed(self) testing.expectEqualWithDelta(normalizedDistance, 1, 0.2, 'Normalized diagonally walked distance') testing.expectEqualWithDelta(direction.x, -0.707, 0.1, 'Walk diagonally, X coord') testing.expectEqualWithDelta(direction.y, -0.707, 0.1, 'Walk diagonally, Y coord') end) return { engineHandlers = { onUpdate = testing.updateLocal, }, eventHandlers = testing.eventHandlers }