#ifndef GAME_SOUND_FFMPEG_DECODER_H #define GAME_SOUND_FFMPEG_DECODER_H #include #if defined(_MSC_VER) #pragma warning(push) #pragma warning(disable : 4244) #endif extern "C" { #include #include #include // From version 54.56 binkaudio encoding format changed from S16 to FLTP. See: // https://gitorious.org/ffmpeg/ffmpeg/commit/7bfd1766d1c18f07b0a2dd042418a874d49ea60d // https://ffmpeg.zeranoe.com/forum/viewtopic.php?f=15&t=872 #include } #if defined(_MSC_VER) #pragma warning(pop) #endif #include #include #include "sound_decoder.hpp" namespace MWSound { class FFmpeg_Decoder final : public Sound_Decoder { AVFormatContext* mFormatCtx; AVCodecContext* mCodecCtx; AVStream** mStream; AVPacket mPacket; AVFrame* mFrame; int mFrameSize; int mFramePos; double mNextPts; SwrContext* mSwr; enum AVSampleFormat mOutputSampleFormat; int64_t mOutputChannelLayout; uint8_t* mDataBuf; uint8_t** mFrameData; int mDataBufLen; bool getNextPacket(); Files::IStreamPtr mDataStream; static int readPacket(void* user_data, uint8_t* buf, int buf_size); static int writePacket(void* user_data, uint8_t* buf, int buf_size); static int64_t seek(void* user_data, int64_t offset, int whence); bool getAVAudioData(); size_t readAVAudioData(void* data, size_t length); void open(const std::string& fname) override; void close() override; std::string getName() override; void getInfo(int* samplerate, ChannelConfig* chans, SampleType* type) override; size_t read(char* buffer, size_t bytes) override; void readAll(std::vector& output) override; size_t getSampleOffset() override; FFmpeg_Decoder& operator=(const FFmpeg_Decoder& rhs); FFmpeg_Decoder(const FFmpeg_Decoder& rhs); public: explicit FFmpeg_Decoder(const VFS::Manager* vfs); virtual ~FFmpeg_Decoder(); friend class SoundManager; }; } #endif