#ifndef _MWINPUT_MWINPUTMANAGER_H #define _MWINPUT_MWINPUTMANAGER_H #include "../mwgui/mode.hpp" namespace OEngine { namespace Render { class OgreRenderer; } } namespace MWWorld { class Player; } namespace MWGui { class WindowManager; } namespace OMW { class Engine; } namespace MWInput { // Forward declaration of the real implementation. class InputImpl; /* Class that handles all input and key bindings for OpenMW. This class is just an interface. All the messy details are in inputmanager.cpp. */ struct MWInputManager { InputImpl *impl; public: MWInputManager(OEngine::Render::OgreRenderer &_ogre, MWWorld::Player&_player, MWGui::WindowManager &_windows, bool debug, OMW::Engine& engine); ~MWInputManager(); void setGuiMode(MWGui::GuiMode mode); }; } #endif