#include "aiescort.hpp" #include MWMechanics::AiEscort::AiEscort(const std::string &actorId,int duration, float x, float y, float z) : mActorId(actorId), mX(x), mY(y), mZ(z), mDuration(duration) { } MWMechanics::AiEscort *MWMechanics::AiEscort::clone() const { return new AiEscort(*this); } bool MWMechanics::AiEscort::execute (const MWWorld::Ptr& actor) { std::cout << "AiEscort completed. \n"; return true; } int MWMechanics::AiEscort::getTypeId() const { return 2; }