#ifndef GAME_MWMECHANICS_AIACTIVATE_H #define GAME_MWMECHANICS_AIACTIVATE_H #include "aipackage.hpp" #include namespace MWMechanics { class AiActivate : public AiPackage { public: AiActivate(const std::string &objectId); virtual AiActivate *clone() const; virtual bool execute (const MWWorld::Ptr& actor); ///< \return Package completed? virtual int getTypeId() const; private: std::string mObjectId; }; } #endif // GAME_MWMECHANICS_AIACTIVATE_H