#include "options.hpp" #include #include #include #include namespace { namespace bpo = boost::program_options; } namespace OpenMW { bpo::options_description makeOptionsDescription() { bpo::options_description desc("Syntax: openmw \nAllowed options"); desc.add_options() ("help", "print help message") ("version", "print version information and quit") ("replace", bpo::value()->default_value(Files::EscapeStringVector(), "") ->multitoken()->composing(), "settings where the values from the current source should replace those from lower-priority sources instead of being appended") ("data", bpo::value()->default_value(Files::EscapePathContainer(), "data") ->multitoken()->composing(), "set data directories (later directories have higher priority)") ("data-local", bpo::value()->default_value(Files::EscapePath(), ""), "set local data directory (highest priority)") ("fallback-archive", bpo::value()->default_value(Files::EscapeStringVector(), "fallback-archive") ->multitoken()->composing(), "set fallback BSA archives (later archives have higher priority)") ("resources", bpo::value()->default_value(Files::EscapePath(), "resources"), "set resources directory") ("start", bpo::value()->default_value(""), "set initial cell") ("content", bpo::value()->default_value(Files::EscapeStringVector(), "") ->multitoken()->composing(), "content file(s): esm/esp, or omwgame/omwaddon") ("groundcover", bpo::value()->default_value(Files::EscapeStringVector(), "") ->multitoken()->composing(), "groundcover content file(s): esm/esp, or omwgame/omwaddon") ("lua-scripts", bpo::value()->default_value(Files::EscapeStringVector(), "") ->multitoken()->composing(), "file(s) with a list of global Lua scripts: omwscripts") ("no-sound", bpo::value()->implicit_value(true) ->default_value(false), "disable all sounds") ("script-all", bpo::value()->implicit_value(true) ->default_value(false), "compile all scripts (excluding dialogue scripts) at startup") ("script-all-dialogue", bpo::value()->implicit_value(true) ->default_value(false), "compile all dialogue scripts at startup") ("script-console", bpo::value()->implicit_value(true) ->default_value(false), "enable console-only script functionality") ("script-run", bpo::value()->default_value(""), "select a file containing a list of console commands that is executed on startup") ("script-warn", bpo::value()->implicit_value (1) ->default_value (1), "handling of warnings when compiling scripts\n" "\t0 - ignore warning\n" "\t1 - show warning but consider script as correctly compiled anyway\n" "\t2 - treat warnings as errors") ("script-blacklist", bpo::value()->default_value(Files::EscapeStringVector(), "") ->multitoken()->composing(), "ignore the specified script (if the use of the blacklist is enabled)") ("script-blacklist-use", bpo::value()->implicit_value(true) ->default_value(true), "enable script blacklisting") ("load-savegame", bpo::value()->default_value(Files::EscapePath(), ""), "load a save game file on game startup (specify an absolute filename or a filename relative to the current working directory)") ("skip-menu", bpo::value()->implicit_value(true) ->default_value(false), "skip main menu on game startup") ("new-game", bpo::value()->implicit_value(true) ->default_value(false), "run new game sequence (ignored if skip-menu=0)") ("fs-strict", bpo::value()->implicit_value(true) ->default_value(false), "strict file system handling (no case folding)") ("encoding", bpo::value()-> default_value("win1252"), "Character encoding used in OpenMW game messages:\n" "\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n" "\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n" "\n\twin1252 - Western European (Latin) alphabet, used by default") ("fallback", bpo::value()->default_value(Fallback::FallbackMap(), "") ->multitoken()->composing(), "fallback values") ("no-grab", bpo::value()->implicit_value(true)->default_value(false), "Don't grab mouse cursor") ("export-fonts", bpo::value()->implicit_value(true) ->default_value(false), "Export Morrowind .fnt fonts to PNG image and XML file in current directory") ("activate-dist", bpo::value ()->default_value (-1), "activation distance override") ("random-seed", bpo::value () ->default_value(Misc::Rng::generateDefaultSeed()), "seed value for random number generator") ; return desc; } }