shader_set transform_vertex
{
    source quad.shader
    type vertex
    profiles_cg vs_2_0 vp40 arbvp1
    profiles_hlsl vs_2_0
}

shader_set quad_fragment
{
    source quad.shader
    type fragment
    profiles_cg ps_2_x ps_2_0 ps fp40 arbfp1
    profiles_hlsl ps_2_0
}