#include "trace.h" #include #include #include #include "physic.hpp" #include "pmove.h" enum traceWorldType { collisionWorldTrace = 1, pickWorldTrace = 2, bothWorldTrace = collisionWorldTrace | pickWorldTrace }; enum collaborativePhysicsType { No_Physics = 0, // Both are empty (example: statics you can walk through, like tall grass) Only_Collision = 1, // This object only has collision physics but no pickup physics (example: statics) Only_Pickup = 2, // This object only has pickup physics but no collision physics (example: items dropped on the ground) Both_Physics = 3 // This object has both kinds of physics (example: activators) }; struct NewPhysTraceResults { Ogre::Vector3 endPos; Ogre::Vector3 hitNormal; float fraction; bool startSolid; //const Object* hitObj; }; template static const bool NewPhysicsTrace(NewPhysTraceResults* const out, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, const Ogre::Vector3& rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass) { const btVector3 btstart(start.x, start.y, start.z + BBHalfExtents.z); const btVector3 btend(end.x, end.y, end.z + BBHalfExtents.z); const btQuaternion btrot(rotation.y, rotation.x, rotation.z); //y, x, z const btBoxShape newshape(btVector3(BBHalfExtents.x, BBHalfExtents.y, BBHalfExtents.z)); //const btCapsuleShapeZ newshape(BBHalfExtents.x, BBHalfExtents.z * 2 - BBHalfExtents.x * 2); const btTransform from(btrot, btstart); const btTransform to(btrot, btend); btCollisionWorld::ClosestConvexResultCallback newTraceCallback(btstart, btend); newTraceCallback.m_collisionFilterMask = (traceType == collisionWorldTrace) ? Only_Collision : Only_Pickup; enginePass->dynamicsWorld->convexSweepTest(&newshape, from, to, newTraceCallback); // Copy the hit data over to our trace results struct: out->fraction = newTraceCallback.m_closestHitFraction; const btVector3& tracehitnormal = newTraceCallback.m_hitNormalWorld; out->hitNormal.x = tracehitnormal.x(); out->hitNormal.y = tracehitnormal.y(); out->hitNormal.z = tracehitnormal.z(); const btVector3& tracehitpos = newTraceCallback.m_hitPointWorld; out->endPos.x = tracehitpos.x(); out->endPos.y = tracehitpos.y(); out->endPos.z = tracehitpos.z(); // StartSolid test: { out->startSolid = false; if(isInterior) { // If inside and out of the tree, we're solid btVector3 aabbMin, aabbMax; enginePass->broadphase->getBroadphaseAabb(aabbMin, aabbMax); btVector3 point(start.x, start.y, start.z); if(!TestPointAgainstAabb2(aabbMin, aabbMax, point)) { //We're solid //THIS NEEDS TO BE TURNED OFF IF WE WANT FALLING IN EXTERIORS TO WORK CORRECTLY!!!!!!! //out->startSolid = true; } } } return newTraceCallback.hasHit(); } void newtrace(traceResults* const results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, const float rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass) //Traceobj was a Aedra Object { NewPhysTraceResults out; const bool hasHit = NewPhysicsTrace(&out, start, end, BBHalfExtents, Ogre::Vector3(0.0f, 0.0f, 0.0f), isInterior, enginePass); if (out.fraction < 0.001f) results->startsolid = true; else results->startsolid = false; results->allsolid = out.startSolid; if(!hasHit) { results->endpos = end; results->planenormal = Ogre::Vector3(0.0f, 0.0f, 1.0f); results->entityNum = ENTITYNUM_NONE; results->fraction = 1.0f; } else { results->fraction = out.fraction; results->planenormal = out.hitNormal; results->endpos = (end-start)*results->fraction + start; results->entityNum = ENTITYNUM_WORLD; } }