#ifndef GAME_SOUND_SOUND_H #define GAME_SOUND_SOUND_H #include #include "soundmanagerimp.hpp" namespace MWSound { class Sound { virtual void update() = 0; Sound& operator=(const Sound &rhs); Sound(const Sound &rhs); protected: Ogre::Vector3 mPos; float mVolume; /* NOTE: Real volume = mVolume*mBaseVolume */ float mBaseVolume; float mPitch; float mMinDistance; float mMaxDistance; int mFlags; public: virtual void stop() = 0; virtual bool isPlaying() = 0; virtual double getTimeOffset() = 0; void setPosition(const Ogre::Vector3 &pos) { mPos = pos; } void setVolume(float volume) { mVolume = volume; } Sound(const Ogre::Vector3& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags) : mPos(pos) , mVolume(vol) , mBaseVolume(basevol) , mPitch(pitch) , mMinDistance(mindist) , mMaxDistance(maxdist) , mFlags(flags) { } virtual ~Sound() { } friend class OpenAL_Output; friend class SoundManager; }; } #endif