#include "manualref.hpp" #include <components/esm/records.hpp> #include <components/esm4/loadstat.hpp> #include "esmstore.hpp" namespace { template <typename T> void create(const MWWorld::Store<T>& list, const ESM::RefId& name, std::any& refValue, MWWorld::Ptr& ptrValue) { const T* base = list.find(name); ESM::CellRef cellRef; cellRef.blank(); cellRef.mRefID = name; refValue = MWWorld::LiveCellRef<T>(cellRef, base); ptrValue = MWWorld::Ptr(&std::any_cast<MWWorld::LiveCellRef<T>&>(refValue), nullptr); } } MWWorld::ManualRef::ManualRef(const MWWorld::ESMStore& store, const ESM::RefId& name, const int count) { switch (store.find(name)) { case ESM::REC_ACTI: create(store.get<ESM::Activator>(), name, mRef, mPtr); break; case ESM::REC_ALCH: create(store.get<ESM::Potion>(), name, mRef, mPtr); break; case ESM::REC_APPA: create(store.get<ESM::Apparatus>(), name, mRef, mPtr); break; case ESM::REC_ARMO: create(store.get<ESM::Armor>(), name, mRef, mPtr); break; case ESM::REC_BOOK: create(store.get<ESM::Book>(), name, mRef, mPtr); break; case ESM::REC_CLOT: create(store.get<ESM::Clothing>(), name, mRef, mPtr); break; case ESM::REC_CONT: create(store.get<ESM::Container>(), name, mRef, mPtr); break; case ESM::REC_CREA: create(store.get<ESM::Creature>(), name, mRef, mPtr); break; case ESM::REC_DOOR: create(store.get<ESM::Door>(), name, mRef, mPtr); break; case ESM::REC_INGR: create(store.get<ESM::Ingredient>(), name, mRef, mPtr); break; case ESM::REC_LEVC: create(store.get<ESM::CreatureLevList>(), name, mRef, mPtr); break; case ESM::REC_LEVI: create(store.get<ESM::ItemLevList>(), name, mRef, mPtr); break; case ESM::REC_LIGH: create(store.get<ESM::Light>(), name, mRef, mPtr); break; case ESM::REC_LOCK: create(store.get<ESM::Lockpick>(), name, mRef, mPtr); break; case ESM::REC_MISC: create(store.get<ESM::Miscellaneous>(), name, mRef, mPtr); break; case ESM::REC_NPC_: create(store.get<ESM::NPC>(), name, mRef, mPtr); break; case ESM::REC_PROB: create(store.get<ESM::Probe>(), name, mRef, mPtr); break; case ESM::REC_REPA: create(store.get<ESM::Repair>(), name, mRef, mPtr); break; case ESM::REC_STAT: create(store.get<ESM::Static>(), name, mRef, mPtr); break; case ESM::REC_WEAP: create(store.get<ESM::Weapon>(), name, mRef, mPtr); break; case ESM::REC_BODY: create(store.get<ESM::BodyPart>(), name, mRef, mPtr); break; case ESM::REC_STAT4: create(store.get<ESM4::Static>(), name, mRef, mPtr); break; case ESM::REC_TERM4: create(store.get<ESM4::Terminal>(), name, mRef, mPtr); break; case 0: throw std::logic_error("failed to create manual cell ref for " + name.toDebugString() + " (unknown ID)"); default: throw std::logic_error("failed to create manual cell ref for " + name.toDebugString() + " (unknown type)"); } mPtr.getCellRef().setCount(count); }