#ifndef GAME_MWBASE_DIALOGUEMANAGER_H #define GAME_MWBASE_DIALOGUEMANAGER_H #include namespace MWWorld { class Ptr; } namespace MWBase { /// \brief Interface for dialogue manager (implemented in MWDialogue) class DialogueManager { DialogueManager (const DialogueManager&); ///< not implemented DialogueManager& operator= (const DialogueManager&); ///< not implemented public: DialogueManager() {} virtual void clear() = 0; virtual ~DialogueManager() {} virtual bool isInChoice() const = 0; virtual void startDialogue (const MWWorld::Ptr& actor) = 0; virtual void addTopic (const std::string& topic) = 0; virtual void askQuestion (const std::string& question,int choice) = 0; virtual void goodbye() = 0; virtual MWWorld::Ptr getActor() const = 0; ///< Return the actor the player is currently talking to. virtual void say(const MWWorld::Ptr &actor, const std::string &topic) const = 0; //calbacks for the GUI virtual void keywordSelected (const std::string& keyword) = 0; virtual void goodbyeSelected() = 0; virtual void questionAnswered (int answer) = 0; virtual bool checkServiceRefused () = 0; virtual void persuade (int type) = 0; virtual int getTemporaryDispositionChange () const = 0; virtual void applyTemporaryDispositionChange (int delta) = 0; }; } #endif