#include "asyncpackage.hpp" namespace sol { template <> struct is_automagical : std::false_type { }; template <> struct is_automagical : std::false_type { }; } namespace LuaUtil { struct TimerCallback { AsyncPackageId mAsyncId; std::string mName; }; sol::function getAsyncPackageInitializer( lua_State* L, std::function simulationTimeFn, std::function gameTimeFn) { sol::state_view lua(L); using TimerType = ScriptsContainer::TimerType; sol::usertype api = lua.new_usertype("AsyncPackage"); api["registerTimerCallback"] = [](const AsyncPackageId& asyncId, std::string_view name, sol::main_protected_function callback) { asyncId.mContainer->registerTimerCallback(asyncId.mScriptId, name, std::move(callback)); return TimerCallback{ asyncId, std::string(name) }; }; api["newSimulationTimer"] = [simulationTimeFn](const AsyncPackageId&, double delay, const TimerCallback& callback, sol::main_object callbackArg) { callback.mAsyncId.mContainer->setupSerializableTimer(TimerType::SIMULATION_TIME, simulationTimeFn() + delay, callback.mAsyncId.mScriptId, callback.mName, std::move(callbackArg)); }; api["newGameTimer"] = [gameTimeFn](const AsyncPackageId&, double delay, const TimerCallback& callback, sol::main_object callbackArg) { callback.mAsyncId.mContainer->setupSerializableTimer(TimerType::GAME_TIME, gameTimeFn() + delay, callback.mAsyncId.mScriptId, callback.mName, std::move(callbackArg)); }; api["newUnsavableSimulationTimer"] = [simulationTimeFn](const AsyncPackageId& asyncId, double delay, sol::main_protected_function callback) { asyncId.mContainer->setupUnsavableTimer( TimerType::SIMULATION_TIME, simulationTimeFn() + delay, asyncId.mScriptId, std::move(callback)); }; api["newUnsavableGameTimer"] = [gameTimeFn](const AsyncPackageId& asyncId, double delay, sol::main_protected_function callback) { asyncId.mContainer->setupUnsavableTimer( TimerType::GAME_TIME, gameTimeFn() + delay, asyncId.mScriptId, std::move(callback)); }; api["callback"] = [](const AsyncPackageId& asyncId, sol::main_protected_function fn) -> Callback { return Callback{ std::move(fn), asyncId.mHiddenData }; }; sol::usertype callbackType = lua.new_usertype("Callback"); callbackType[sol::meta_function::call] = [](const Callback& callback, sol::variadic_args va) { return callback.call(sol::as_args(va)); }; auto initializer = [](sol::table hiddenData) { ScriptId id = hiddenData[ScriptsContainer::sScriptIdKey]; return AsyncPackageId{ id.mContainer, id.mIndex, hiddenData }; }; return sol::make_object(lua, initializer); } }