#ifndef MWLUA_GLOBALSCRIPTS_H #define MWLUA_GLOBALSCRIPTS_H #include #include #include #include #include #include "object.hpp" namespace MWLua { class GlobalScripts : public LuaUtil::ScriptsContainer { public: GlobalScripts(LuaUtil::LuaState* lua) : LuaUtil::ScriptsContainer(lua, "Global", ESM::LuaScriptCfg::sGlobal) { registerEngineHandlers({ &mObjectActiveHandlers, &mActorActiveHandlers, &mItemActiveHandlers, &mNewGameHandlers, &mPlayerAddedHandlers }); } void newGameStarted() { callEngineHandlers(mNewGameHandlers); } void objectActive(const GObject& obj) { callEngineHandlers(mObjectActiveHandlers, obj); } void actorActive(const GObject& obj) { callEngineHandlers(mActorActiveHandlers, obj); } void itemActive(const GObject& obj) { callEngineHandlers(mItemActiveHandlers, obj); } void playerAdded(const GObject& obj) { callEngineHandlers(mPlayerAddedHandlers, obj); } private: EngineHandlerList mObjectActiveHandlers{"onObjectActive"}; EngineHandlerList mActorActiveHandlers{"onActorActive"}; EngineHandlerList mItemActiveHandlers{"onItemActive"}; EngineHandlerList mNewGameHandlers{"onNewGame"}; EngineHandlerList mPlayerAddedHandlers{"onPlayerAdded"}; }; } #endif // MWLUA_GLOBALSCRIPTS_H