#include "core.h" #ifdef SH_VERTEX_SHADER SH_BEGIN_PROGRAM shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix) shOutput(float, alphaFade) SH_START_PROGRAM { shOutputPosition = shMatrixMult(wvp, shInputPosition); alphaFade = shInputPosition.z < 150.0 ? 0.0 : 1.0; } #else SH_BEGIN_PROGRAM shInput(float, alphaFade) shUniform(float4, atmosphereColour) @shSharedParameter(atmosphereColour) SH_START_PROGRAM { shOutputColour(0) = atmosphereColour * float4(1,1,1,alphaFade); } #endif