# Console ConsoleWindow: "Console" # Debug window DebugWindow: "Debug" LogViewer: "Log Viewer" LuaProfiler: "Lua Profiler" PhysicsProfiler: "Physics Profiler" # Messages AskLoadLastSave: "The most recent save is '%s'. Do you want to load it?" BuildingNavigationMesh: "Building navigation mesh" InitializingData: "Initializing Data..." LoadingExterior: "Loading Area" LoadingFailed: "Failed to load saved game" LoadingInterior: "Loading Area" LoadingInProgress: "Loading Save Game" LoadingRequiresNewVersionError: |- This save file was created using a newer version of OpenMW and is thus not supported. Please upgrade to the newest OpenMW version to load this file. NewGameConfirmation: "Do you want to start a new game and lose the current one?" SaveGameDenied: "The game cannot be saved right now." SavingInProgress: "Saving..." QuitGameConfirmation: "Quit the game?" # Save game menu DeleteGame: "Delete Game" DeleteGameConfirmation: "Are you sure you want to delete this saved game?" EmptySaveNameError: "Game can not be saved without a name!" LoadGameConfirmation: "Do you want to load a saved game and lose the current one?" MissingContentFilesConfirmation: |- The currently selected content files do not match the ones used by this save game. Errors may occur during load or game play. Do you wish to continue? MissingContentFilesList: |- {files, plural, one{\n\nFound missing file: } few{\n\nFound {files} missing files:\n} other{\n\nFound {files} missing files:\n} } MissingContentFilesListCopy: |- {files, plural, one{\n\nPress Copy to place its name to the clipboard.} few{\n\nPress Copy to place their names to the clipboard.} other{\n\nPress Copy to place their names to the clipboard.} } OverwriteGameConfirmation: "Are you sure you want to overwrite this saved game?" SelectCharacter: "Select Character..." TimePlayed: "Time played" # Settings menu ActorsProcessingRange: "Actors Processing Range" Anisotropy: "Anisotropy" Audio: "Audio" AudioEffects: "Effects" AudioFootsteps: "Footsteps" AudioMaster: "Master" AudioMusic: "Music" AudioVoice: "Voice" CameraSensitivity: "Camera Sensitivity" CameraZoomIn: "Zoom Camera In" CameraZoomOut: "Zoom Camera Out" ChangeRequiresRestart: "This change requires a restart to take effect." ConfirmResetBindings: "Reset all controls to the default?" ConfirmResolution: "New resolution will be applied immediately. Do you want to continue?" Controller: "Controller" Controls: "Controls" DelayLow: "Fast" DelayHigh: "Slow" DetailLevel: "Detail Level" Difficulty: "Difficulty" DifficultyEasy: "Easy" DifficultyHard: "Hard" DistanceHigh: "Far" DistanceLow: "Near" EnableController: "Enable Controller" FieldOfView: "Field of View" FieldOfViewHigh: "High" FieldOfViewLow: "Low" FrameRateHint: "Hint: press F3 to show\nthe current frame rate." GammaCorrection: "Gamma Correction" GammaDark: "Dark" GammaLight: "Light" GmstOverridesL10n: "Strings from ESM files have priority" InvertXAxis: "Invert X Axis" InvertYAxis: "Invert Y Axis" Language: "Language" LanguageNote: "Note: these settings do not affect strings from ESM files." LightingMethod: "Lighting Method" LightingMethodLegacy: "Legacy" LightingMethodShaders: "Shaders" LightingMethodShadersCompatibility: "Shaders (compatibility)" LightingResetToDefaults: "Resets to default values, would you like to continue? Changes to lighting method will require a restart." Lights: "Lights" LightsBoundingSphereMultiplier: "Bounding Sphere Multiplier" LightsBoundingSphereMultiplierTooltip: "Default: 1.65\nMultipler for bounding sphere of lights.\nHigher numbers allows for smooth falloff but require an increase in number of max lights.\n\nDoes not effect the illumination or strength of lights." LightsFadeStartMultiplier: "Fade Start Multiplier" LightsFadeStartMultiplierTooltip: "Default: 0.85\nFraction of maximum distance at which lights will start to fade.\n\nSet this to a low value for slower transitions or a high value for quicker transitions." LightsMaximumDistance: "Maximum Light Distance" LightsMaximumDistanceTooltip: "Default: 8192\nMaximum distance at which lights will appear (measured in units).\n\nSet this to 0 to use an unlimited distance." LightsMinimumInteriorBrightness: "Minimum Interior Brightness" LightsMinimumInteriorBrightnessTooltip: "Default: 0.08\nMinimum ambient interior brightness.\n\nIncrease this if you feel interiors are too dark." MaxLights: "Max Lights" MaxLightsTooltip: "Default: 8\nMaximum number of lights per object.\n\nA low number near default will cause light popping similar to what you would see with legacy lighting." MenuHelpDelay: "Menu Help Delay" MenuTransparency: "Menu Transparency" MouseAndKeyboard: "Mouse/Keyboard" PostProcessing: "Post Processing" PostProcessingIsNotEnabled: "Postprocessor is not enabled" PostProcessingTooltip: "Tweaked via Post Processor HUD, see input bindings." Preferences: "Prefs" PrimaryLanguage: "Primary Language" PrimaryLanguageTooltip: "Localization files for this language have the highest priority." QualityHigh: "High" QualityLow: "Low" QualityMedium: "Medium" RainRippleDetail: "Rain ripple detail" RainRippleDetailDense: "Dense" RainRippleDetailSimple: "Simple" RainRippleDetailSparse: "Sparse" RebindAction: "Press a key or button to rebind this control." ReflectionShaderDetail: "Reflection shader detail" ReflectionShaderDetailActors: "Actors" ReflectionShaderDetailGroundcover: "Groundcover" ReflectionShaderDetailObjects: "Objects" ReflectionShaderDetailSky: "Sky" ReflectionShaderDetailTerrain: "Terrain" ReflectionShaderDetailWorld: "World" Refraction: "Refraction" ResetControls: "Reset Controls" Screenshot: "Screenshot" Scripts: "Scripts" ScriptsDisabled: "Load a game to access script settings." SecondaryLanguage: "Secondary Language" SecondaryLanguageTooltip: "Localization files for this language may be used if the primary language files lack the necessary lines." SensitivityHigh: "High" SensitivityLow: "Low" SettingsWindow: "Options" Subtitles: "Subtitles" TestingExteriorCells: "Testing exterior cells" TestingInteriorCells: "Testing interior cells" TextureFiltering: "Texture Filtering" TextureFilteringBilinear: "Bilinear" TextureFilteringDisabled: "None" TextureFilteringOther: "Other" TextureFilteringTrilinear: "Trilinear" ToggleHUD: "Toggle HUD" TogglePostProcessorHUD: "Toggle Post Processor HUD" TransparencyFull: "Full" TransparencyNone: "None" Video: "Video" ViewDistance: "View Distance" VSync: "VSync" VSyncAdaptive: "Adaptive" Water: "Water" WaterShader: "Water shader" WaterShaderTextureQuality: "Texture quality" WindowBorder: "Window Border" WindowMode: "Window Mode" WindowModeFullscreen: "Fullscreen" WindowModeHint: "Hint: Windowed Fullscreen mode\nalways uses the native display resolution." WindowModeWindowed: "Windowed" WindowModeWindowedFullscreen: "Windowed Fullscreen"