#ifndef MWINPUT_MWINPUTMANAGERIMP_H #define MWINPUT_MWINPUTMANAGERIMP_H #include #include #include #include #include "../mwbase/inputmanager.hpp" #include "../mwgui/mode.hpp" #include "actions.hpp" namespace MWWorld { class Player; } namespace MWBase { class WindowManager; } namespace SDLUtil { class InputWrapper; } struct SDL_Window; namespace MWInput { class ControlSwitch; class ActionManager; class BindingsManager; class ControllerManager; class KeyboardManager; class MouseManager; class SensorManager; /** * @brief Class that provides a high-level API for game input */ class InputManager : public MWBase::InputManager { public: InputManager( SDL_Window* window, osg::ref_ptr viewer, osg::ref_ptr screenCaptureHandler, osgViewer::ScreenCaptureHandler::CaptureOperation *screenCaptureOperation, const std::string& userFile, bool userFileExists, const std::string& userControllerBindingsFile, const std::string& controllerBindingsFile, bool grab); virtual ~InputManager(); /// Clear all savegame-specific data void clear() override; void update(float dt, bool disableControls=false, bool disableEvents=false) override; void changeInputMode(bool guiMode) override; void processChangedSettings(const Settings::CategorySettingVector& changed) override; void setDragDrop(bool dragDrop) override; void setGamepadGuiCursorEnabled(bool enabled) override; void setAttemptJump(bool jumping) override; void toggleControlSwitch (const std::string& sw, bool value) override; bool getControlSwitch (const std::string& sw) override; std::string getActionDescription (int action) override; std::string getActionKeyBindingName (int action) override; std::string getActionControllerBindingName (int action) override; int getNumActions() override { return A_Last; } std::vector getActionKeySorting() override; std::vector getActionControllerSorting() override; void enableDetectingBindingMode (int action, bool keyboard) override; void resetToDefaultKeyBindings() override; void resetToDefaultControllerBindings() override; void setJoystickLastUsed(bool enabled) override; bool joystickLastUsed() override; int countSavedGameRecords() const override; void write(ESM::ESMWriter& writer, Loading::Listener& progress) override; void readRecord(ESM::ESMReader& reader, uint32_t type) override; void resetIdleTime() override; void executeAction(int action) override; bool controlsDisabled() override { return mControlsDisabled; } private: void convertMousePosForMyGUI(int& x, int& y); void handleGuiArrowKey(int action); void quickKey(int index); void showQuickKeysMenu(); void loadKeyDefaults(bool force = false); void loadControllerDefaults(bool force = false); SDLUtil::InputWrapper* mInputWrapper; bool mControlsDisabled; ControlSwitch* mControlSwitch; ActionManager* mActionManager; BindingsManager* mBindingsManager; ControllerManager* mControllerManager; KeyboardManager* mKeyboardManager; MouseManager* mMouseManager; SensorManager* mSensorManager; }; } #endif