#ifndef OPENMW_APPS_OPENMW_MWRENDER_ACTORUTIL_H #define OPENMW_APPS_OPENMW_MWRENDER_ACTORUTIL_H #include #include namespace MWRender { const std::string& getActorSkeleton(bool firstPerson, bool female, bool beast, bool werewolf); bool isDefaultActorSkeleton(std::string_view model); } #endif