#include "pickpocket.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "../mwbase/world.hpp" #include "../mwbase/environment.hpp" #include "npcstats.hpp" namespace MWMechanics { Pickpocket::Pickpocket(const MWWorld::Ptr &thief, const MWWorld::Ptr &victim) : mThief(thief) , mVictim(victim) { } float Pickpocket::getChanceModifier(const MWWorld::Ptr &ptr, float add) { NpcStats& stats = ptr.getClass().getNpcStats(ptr); float agility = stats.getAttribute(ESM::Attribute::Agility).getModified(); float luck = stats.getAttribute(ESM::Attribute::Luck).getModified(); float sneak = ptr.getClass().getSkill(ptr, ESM::Skill::Sneak); return (add + 0.2 * agility + 0.1 * luck + sneak) * stats.getFatigueTerm(); } bool Pickpocket::getDetected(float valueTerm) { float x = getChanceModifier(mThief); float y = getChanceModifier(mVictim, valueTerm); float t = 2*x - y; float pcSneak = mThief.getClass().getSkill(mThief, ESM::Skill::Sneak); int iPickMinChance = MWBase::Environment::get().getWorld()->getStore().get() .find("iPickMinChance")->getInt(); int iPickMaxChance = MWBase::Environment::get().getWorld()->getStore().get() .find("iPickMaxChance")->getInt(); int roll = std::rand()/ (static_cast (RAND_MAX) + 1) * 100; // [0, 99] if (t < pcSneak / iPickMinChance) { return (roll > int(pcSneak / iPickMinChance)); } else { t = std::min(float(iPickMaxChance), t); return (roll > int(t)); } } bool Pickpocket::pick(MWWorld::Ptr item, int count) { float stackValue = item.getClass().getValue(item) * count; float fPickPocketMod = MWBase::Environment::get().getWorld()->getStore().get() .find("fPickPocketMod")->getFloat(); float valueTerm = 10 * fPickPocketMod * stackValue; return getDetected(valueTerm); } bool Pickpocket::finish() { return getDetected(0.f); } }