#include "livecellref.hpp" #include #include "ptr.hpp" #include "class.hpp" void MWWorld::LiveCellRefBase::loadImp (const ESM::ObjectState& state) { mRef = state.mRef; mData = RefData (state); Ptr ptr (this); if (state.mHasLocals) mData.setLocals (state.mLocals, mClass->getScript (ptr)); mClass->readAdditionalState (ptr, state); } void MWWorld::LiveCellRefBase::saveImp (ESM::ObjectState& state) const { state.mRef = mRef; /// \todo get rid of this cast once const-correct Ptr are available Ptr ptr (const_cast (this)); mData.write (state, mClass->getScript (ptr)); mClass->writeAdditionalState (ptr, state); } bool MWWorld::LiveCellRefBase::checkStateImp (const ESM::ObjectState& state) { return true; }