#ifndef OPENMW_COMPONENTS_ESM_STOLENITEMS_H #define OPENMW_COMPONENTS_ESM_STOLENITEMS_H #include #include #include namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct StolenItems { typedef std::map, int>> StolenItemsMap; StolenItemsMap mStolenItems; void load(ESMReader& esm); void write(ESMWriter& esm) const; }; } #endif