#ifndef OPENMW_ESM_QUESTSTATE_H #define OPENMW_ESM_QUESTSTATE_H #include #include namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct QuestState { ESM::RefId mTopic; // lower case id int32_t mState; unsigned char mFinished; void load(ESMReader& esm); void save(ESMWriter& esm) const; }; } #endif