#include "doorstate.hpp" #include "esmreader.hpp" #include "esmwriter.hpp" #include namespace ESM { void DoorState::load(ESMReader& esm) { ObjectState::load(esm); mDoorState = 0; esm.getHNOT(mDoorState, "ANIM"); if (mDoorState < 0 || mDoorState > 2) Log(Debug::Warning) << "Dropping invalid door state (" << mDoorState << ") for door " << mRef.mRefID; } void DoorState::save(ESMWriter& esm, bool inInventory) const { ObjectState::save(esm, inInventory); if (mDoorState < 0 || mDoorState > 2) { Log(Debug::Warning) << "Dropping invalid door state (" << mDoorState << ") for door " << mRef.mRefID; return; } if (mDoorState != 0) esm.writeHNT("ANIM", mDoorState); } }