#ifndef OPENCS_VIEW_LIGHTING_NIGHT_H #define OPENCS_VIEW_LIGHTING_NIGHT_H #include "lighting.hpp" #include namespace osg { class Group; } namespace CSVRender { class LightingNight : public Lighting { public: LightingNight() = default; void activate(osg::Group* rootNode, bool isExterior) override; void deactivate() override; osg::Vec4f getAmbientColour(osg::Vec4f* defaultAmbient) override; }; } #endif