#include #include #include #include #include #include "engine.hpp" #include "path.hpp" #if defined(_WIN32) && !defined(_CONSOLE) #include #include # if !defined(_DEBUG) # include # include # endif // For OutputDebugString #include // makes __argc and __argv available on windows #include #endif using namespace std; /// Parse command line options and openmw.cfg file (if one exists). Results are directly /// written to \a engine. /// \return Run OpenMW? bool parseOptions (int argc, char**argv, OMW::Engine& engine) { // Create a local alias for brevity namespace bpo = boost::program_options; bpo::options_description desc ( "Syntax: openmw \nAllowed options"); desc.add_options() ("help", "print help message") ("data", bpo::value()->default_value ("data"), "set data directory") ("resources", bpo::value()->default_value ("resources"), "set resources directory") ("start", bpo::value()->default_value ("Beshara"), "set initial cell") ("master", bpo::value()->default_value ("Morrowind"), "master file") ( "showfps", "show fps counter") ( "debug", "debug mode" ) ( "nosound", "disable all sound" ) ( "script-verbose", "verbose script output" ) ( "new-game", "activate char gen/new game mechanics" ) ( "script-all", "compile all scripts (excluding dialogue scripts) at startup") ; bpo::variables_map variables; std::string cfgFile = OMW::Path::getPath(OMW::Path::GLOBAL_CFG_PATH, "openmw", "openmw.cfg"); std::cout << "Using global config file: " << cfgFile << std::endl; std::ifstream globalConfigFile(cfgFile.c_str()); cfgFile = OMW::Path::getPath(OMW::Path::USER_CFG_PATH, "openmw", "openmw.cfg"); std::cout << "Using user config file: " << cfgFile << std::endl; std::ifstream userConfigFile(cfgFile.c_str()); bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv).options(desc).allow_unregistered().run(); bpo::store(valid_opts, variables); bpo::notify(variables); if (userConfigFile.is_open()) bpo::store ( bpo::parse_config_file (userConfigFile, desc), variables); if (globalConfigFile.is_open()) bpo::store ( bpo::parse_config_file (globalConfigFile, desc), variables); if (variables.count ("help")) { std::cout << desc << std::endl; return false; } engine.setDataDir (variables["data"].as()); engine.setResourceDir (variables["resources"].as()); engine.setCell (variables["start"].as()); engine.addMaster (variables["master"].as()); if (variables.count ("showfps")) engine.showFPS(); if (variables.count ("debug")) engine.enableDebugMode(); if (variables.count ("nosound")) engine.disableSound(); if (variables.count ("script-verbose")) engine.enableVerboseScripts(); if (variables.count ("new-game")) engine.setNewGame(); if (variables.count ("script-all")) engine.setCompileAll (true); return true; } int main(int argc, char**argv) { #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE // set current dir to bundle path boost::filesystem::path bundlePath = boost::filesystem::path(Ogre::macBundlePath()); boost::filesystem::current_path(bundlePath); #endif try { OMW::Engine engine; if (parseOptions (argc, argv, engine)) { engine.go(); } } catch(exception &e) { cout << "\nERROR: " << e.what() << endl; return 1; } return 0; } // Platform specific for Windows when there is no console built into the executable. // Windows will call the WinMain function instead of main in this case, the normal // main function is then called with the __argc and __argv parameters. // In addition if it is a debug build it will redirect cout to the debug console in Visual Studio #if defined(_WIN32) && !defined(_CONSOLE) #if defined(_DEBUG) class DebugOutput : public boost::iostreams::sink { public: std::streamsize write(const char *str, std::streamsize size) { // Make a copy for null termination std::string tmp (str, size); // Write string to Visual Studio Debug output OutputDebugString (tmp.c_str ()); return size; } }; #else class Logger : public boost::iostreams::sink { public: Logger(std::ofstream &stream) : out(stream) { } std::streamsize write(const char *str, std::streamsize size) { out.write (str, size); out.flush(); return size; } private: std::ofstream &out; }; #endif int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { std::streambuf* old_rdbuf = std::cout.rdbuf (); int ret = 0; #if defined(_DEBUG) // Redirect cout to VS debug output when running in debug mode { boost::iostreams::stream_buffer sb; sb.open(DebugOutput()); #else // Redirect cout to openmw.log std::ofstream logfile ("openmw.log"); { boost::iostreams::stream_buffer sb; sb.open (Logger (logfile)); #endif std::cout.rdbuf (&sb); ret = main (__argc, __argv); std::cout.rdbuf(old_rdbuf); } return ret; } #endif