#ifndef OPENMW_MWPHYSICS_MOVEMENTSOLVER_H #define OPENMW_MWPHYSICS_MOVEMENTSOLVER_H #include #include class btCollisionWorld; namespace MWWorld { class Ptr; } namespace MWPhysics { /// Vector projection static inline osg::Vec3f project(const osg::Vec3f& u, const osg::Vec3f& v) { return v * (u * v); } /// Vector rejection static inline osg::Vec3f reject(const osg::Vec3f& direction, const osg::Vec3f& planeNormal) { return direction - project(direction, planeNormal); } template static bool isWalkableSlope(const Vec3& normal) { static const float sMaxSlopeCos = std::cos(osg::DegreesToRadians(Constants::sMaxSlope)); return (normal.z() > sMaxSlopeCos); } class Actor; struct ActorFrameData; struct ProjectileFrameData; struct WorldFrameData; class MovementSolver { public: static osg::Vec3f traceDown(const MWWorld::Ptr& ptr, const osg::Vec3f& position, Actor* actor, btCollisionWorld* collisionWorld, float maxHeight); static void move( ActorFrameData& actor, float time, const btCollisionWorld* collisionWorld, const WorldFrameData& worldData); static void move(ProjectileFrameData& projectile, float time, const btCollisionWorld* collisionWorld); static void unstuck(ActorFrameData& actor, const btCollisionWorld* collisionWorld); }; } #endif